| Commit message (Collapse) | Author | Age | Files | Lines |
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Added Gfx wait on LoadMenuEnd(). Otherwise, some levels would not start after loading all required files.
Also, added GPU wait on Menu.c before entering the main loop.
An invalid index inside sound table was being accessed when creating an arrival flight. This made the game crash only under real hardware.
Other minor changes and fixes.
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Fixed X position for "Remaining aircraft" and "Next aircraft" messages in GameGui.c
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Added EXE file.
Added final BIN image file.
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Building edition is now supported on MapEditor!
LEVEL2.LVL now has some buildings laying around.
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Fixed some serious issues regarding building and tile data.
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Game.c: parking slots cannot be selected if an aircraft in STATE_PARKED state is on it.
Other fixes and improvements.
Added some tiles from TILESET2.TIM
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* When assigning a parking slot, busy parking slots cannot be selected. Some work TODO yet, though.
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Improvements.
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Minor changes?
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* Game.c: score bonus is now added depending on flight remaining time.
+ Added second level.
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I have created two separate sprites: LeftRightArrowSpr and UpDownArrowSpr. Still, H_FLIP isn't working properly.
* GameGui.c: new function GameGuiCalculateNextAircraftTime(), which calculates remaining time for next aircraft on the list.
* GameStructures.h: new parameter NextAircraftTime for TYPE_PLAYER structures.
* Game.c: added call to new function GameGuiCalculateNextAircraftTime().
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* Game.c: new prototypes GameGetParkingDirection() and GameGetRunwayDirection().
* Slight optimizations into GameRenderLevel().
* Added some comment headers into Gfx.c.
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the new tiles on Game.c.
* Some work done on runway exit detection, but still TODO.
* Minor change in LoadMenu.c.
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against != false.
+ Added a provisional background during gameplay (still WIP).
* Map editor now allows creating a map.
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caused a game crash. Bugfix: aircraft did not stop when DIR_SOUTH.
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* Aircraft now prevents collision against other aircraft if state == STATE_TAXIING.
* Game: new event handlers for new Aircraft collision prevention algorithm.
* Font: although not compulsory, _blend_effect_lum should be volatile.
* Other minor changes.
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* Makefile now generates output TIM files automatically, using 'cat whatever.flags' files as flags for bmp2tim.
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well as .bin/.cue).
* Removed useless macro MAIN_MENU_FILES.
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+ Added output ELF file with debugging symbols for nocash.
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* Some performance optimizations on Game.c (removed unneeded "for" loops).
* Timer 2 is now handler (ISR still not working).
* SYSTEM.CNF: EVENT parameter increased to 7.
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* Files needed for Game are now only loaded once, except from LEVEL1.PLT.
* Added DevMenu to get debug info.
* ISR_LoadMenuVBlank() does not stop when accessing SIO.
* On fopen() and SERIAL_INTERFACE defined, "#" is prepended and "@" is appended to filename string.
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* (Bugfix): on AircraftGetTileFromFlightDataIndex(), a buffer overrun was caused when asking for index = AIRCRAFT_INVALID_IDX.
* Added new parameters for some building types. Still some work pending.
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* Modified rendering functions to keep up with this size reduction.
* Sprites in TIM have been reordered inside VRAM.
* Other minor changes.
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cases.
* Remove unneeded whitespace character on pointer variables (unary operators should not have any whitespaces).
* SelectedAircraft index now increases or decreases automatically on aircraft added/removed.
* Started writing Plt generation routines. Still a lot of work TODO.
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spawned.
* Initial implementation for minimum spawn time in parkings.
* GfxIsGPUBusy() check added for MemCard.
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* Aircraft should not be removed on State == STATE_APPROACH.
* Initial implementation for finished game.
* Added some comments on System.c.
* GameGuiPrepareNotificationString() deprecated.
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TODO: Free runway on state == STATE_READY_TAKEOFF or STATE_ENTERING_RWY.
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GAME_MAX_AIRCRAFT were being read instead of 0 to ptrPlayer->ActiveAircraft.
* Solved issues with linked list overflow. A detection mechanism has also been added.
* New state STATE_ENTERING_RWY.
* GameGuiActiveAircraftList has been moved from GameGui to Game module.
* Active aircraft list for each player is now updated each time that a new flight either appears or disappears.
* Other minor fixes.
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* Available TILE_PARKING and TILE_HOLDING_RWY are showed in green.
* Fixed lock/unlock target logic.
* Added TILE_PARKING_2.
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* Initial implementation to show passengers left when entering correct sequence.
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* Added new runway holding point tiles.
* Bugfixes in last key single pressed.
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* Unboarding state now totally implemented.
* (Bugfix): Incorrect aircraft was selected on ShowAircraftData.
* Gfx1HzFlash() and Gfx2HzFlash() were incorrectly implemented, causing multiple ticks on a single cycle.
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* Initial STATE_UNBOARDING implementation. Still some work to do.
* Added score logic.
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* New routine PadOneKeySinglePress() and PadTwoKeySinglePress().
* Temp waypoints now turn red when colliding with an aircraft or with a previously existing waypoint.
* When loading files, GPU operation is finishedbefore calling fopen. Also, I_MASK is disabled just in case.
* For PLT files, actual tile needs to be set instead of parking number.
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