| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
|
|
|
|
| |
module.
* Improved detection of target reaching for Aircraft.c.
* Cursor is now displayed correctly on both 1-player and 2-player mode.
* Fixed behaviour for locking/unlocking aircraft.
* Fixed menus for 2-player mode.
* Minor fixes and improvements.
|
| |
|
|
|
|
|
|
|
| |
this is that now DMA is used instead of GPIO for drawenv/dispenv management.
* (PSXSDK internals): incorrect bit shifting was being made on 0xE3 and 0xE4 GPU instructions (drawenv management).
* (Bugfix): Timers were not being reset properly because pad1_cheat_timer and pad2_cheat_timer were being accidentally reset to NULL on calling memset() for cheatsArray.
* Timers are now updated every 100 ms instead of every second.
* Mouse sprite should be now drawn on X_SCREEN_RESOLUTION >> 2 in 2-player mode. TODO: check why this isn't working!
|
| |
|
|
|
|
|
| |
* New routine PadOneKeySinglePress() and PadTwoKeySinglePress().
* Temp waypoints now turn red when colliding with an aircraft or with a previously existing waypoint.
* When loading files, GPU operation is finishedbefore calling fopen. Also, I_MASK is disabled just in case.
* For PLT files, actual tile needs to be set instead of parking number.
|
| | |
|
| |
|