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authorXaviDCR92 <xavi.dcr@gmail.com>2017-05-22 07:06:17 +0200
committerXaviDCR92 <xavi.dcr@gmail.com>2017-05-22 07:06:17 +0200
commitaefe5f8c1c45f4cdeafe08113953a9f03df3c644 (patch)
treec7f609ec694a2180237b77c182705a79f81f4725 /Source/System.h
parent3a8f91466126c97427d7cf0c86c36581662981be (diff)
* Split screen from now on is only calling GsDrawList() once. The reason for this is that now DMA is used instead of GPIO for drawenv/dispenv management.
* (PSXSDK internals): incorrect bit shifting was being made on 0xE3 and 0xE4 GPU instructions (drawenv management). * (Bugfix): Timers were not being reset properly because pad1_cheat_timer and pad2_cheat_timer were being accidentally reset to NULL on calling memset() for cheatsArray. * Timers are now updated every 100 ms instead of every second. * Mouse sprite should be now drawn on X_SCREEN_RESOLUTION >> 2 in 2-player mode. TODO: check why this isn't working!
Diffstat (limited to 'Source/System.h')
-rw-r--r--Source/System.h9
1 files changed, 5 insertions, 4 deletions
diff --git a/Source/System.h b/Source/System.h
index b6ed48b..61ce6e2 100644
--- a/Source/System.h
+++ b/Source/System.h
@@ -89,7 +89,8 @@ bool SystemContains_u16(uint16_t value, uint16_t * buffer, size_t sz);
// Creates a timer instance wiht a determined value and associates it to a callback
// Once time expires, callback is automatically called right after GfxDrawScene().
-TYPE_TIMER * SystemCreateTimer(uint32_t seconds, bool rf, void (*timer_callback)(void) );
+// Time is expressed so that t = 100 ms e.g.: 2 seconds = 20.
+TYPE_TIMER* SystemCreateTimer(uint32_t t, bool rf, void (*timer_callback)(void) );
// Reportedly, sets all timer data to zero.
void SystemResetTimers(void);
@@ -98,13 +99,13 @@ void SystemResetTimers(void);
void SystemUserTimersHandler(void);
// Sets timer remaining time to initial value.
-void SystemTimerRestart(TYPE_TIMER * timer);
+void SystemTimerRestart(TYPE_TIMER* timer);
// Flushes a timer pointed to by timer.
-void SystemTimerRemove(TYPE_TIMER * timer);
+void SystemTimerRemove(TYPE_TIMER* timer);
// Compares two arrays of unsigned short type.
-bool SystemArrayCompare(unsigned short * arr1, unsigned short * arr2, size_t sz);
+bool SystemArrayCompare(unsigned short* arr1, unsigned short* arr2, size_t sz);
// Prints stack pointer address using dprintf()
void SystemPrintStackPointerAddress(void);