| Commit message (Collapse) | Author | Age | Files | Lines |
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Improved const-correctness and scope for some variables.
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"cdrom:\ and ;1" are automatically inserted into file name, in order to save memory space.
Some minor optimizations.
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* RCNT2 ISR is now disabled as soon as SystemLoadFileIntoBuffer() is called. Hopefully that will avoid problems with real HW.
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Minor changes?
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* Sfx.c: SfxStopMusic() was relying on global timer to be increased under ISR, but this is not true anymore!
* Other minor changes on EndAnimation.c.
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* Game.c: new prototypes GameGetParkingDirection() and GameGetRunwayDirection().
* Slight optimizations into GameRenderLevel().
* Added some comment headers into Gfx.c.
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* Makefile now generates output TIM files automatically, using 'cat whatever.flags' files as flags for bmp2tim.
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+ Added output ELF file with debugging symbols for nocash.
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* Radio chatter sounds.
* Created aircraft state STATE_STOPPED, to be used when L1 is pressed on aircraft selection mode.
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* Sine-like effect used for runways now moved to SystemCalculateSine().
* Bugfix: ptrPlayer->FlightDataPage is now decreased if there aren't enough active aircraft.
* On main menu, 2 players option is now disabled if pad 2 is disconnected.
* More work on FPS measurement (not working yet).
* Number of used SPU voices is now returned on SfxUploadSound().
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* On SystemLoadFileToBuffer(), files can be now uploaded to PSX using QPSXSerial.
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* Modified rendering functions to keep up with this size reduction.
* Sprites in TIM have been reordered inside VRAM.
* Other minor changes.
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cases.
* Remove unneeded whitespace character on pointer variables (unary operators should not have any whitespaces).
* SelectedAircraft index now increases or decreases automatically on aircraft added/removed.
* Started writing Plt generation routines. Still a lot of work TODO.
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