| Commit message (Collapse) | Author | Age | Files | Lines |
| | |
|
| |
|
|
|
| |
"cdrom:\ and ;1" are automatically inserted into file name, in order to save memory space.
Some minor optimizations.
|
| |
|
|
| |
* Minor: added whitespace to "sizeof" operand.
|
| |
|
|
|
|
|
| |
+ Added first tutorial level.
* Font now inserts line feed automatically if the next word is too long to fit.
* Gfx.c: added primitive list double buffering in order to gain some performance.
* MapEditor: now airport can be defined inside the tool.
|
| |
|
|
|
|
|
| |
* Aircraft now prevents collision against other aircraft if state == STATE_TAXIING.
* Game: new event handlers for new Aircraft collision prevention algorithm.
* Font: although not compulsory, _blend_effect_lum should be volatile.
* Other minor changes.
|
| |
|
|
| |
* Makefile now generates output TIM files automatically, using 'cat whatever.flags' files as flags for bmp2tim.
|
| |
|
|
| |
+ Added output ELF file with debugging symbols for nocash.
|
| |
|
|
|
| |
* Radio chatter sounds.
* Created aircraft state STATE_STOPPED, to be used when L1 is pressed on aircraft selection mode.
|
| |
|
|
|
|
|
|
|
| |
be...
* Makefile now rebuilds needed targets on modified header files.
* Some more work on GameEmergencyMode().
* Initial work on PSX mouse auto detection.
* Prototypes for RCNT2 I_MASK bit handling.
|
| |
|
|
| |
* On SystemLoadFileToBuffer(), files can be now uploaded to PSX using QPSXSerial.
|
| |
|
|
|
|
| |
* Removed obsolete, unused functions.
* Performance optimization: routines inside GameCalculations() were computating a big loop several times, so this has been modified so that loop is only performed once.
* Initial implementation for GameGetAircraftTilemap(). Still some work TODO.
|
| |
|
|
|
|
|
|
| |
cases.
* Remove unneeded whitespace character on pointer variables (unary operators should not have any whitespaces).
* SelectedAircraft index now increases or decreases automatically on aircraft added/removed.
* Started writing Plt generation routines. Still a lot of work TODO.
|
| | |
|
| |
|