| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | README.md: provide screenshots and explanation about prebuilt imagesHEADmaster | Xavier Del Campo Romero | 2021-08-14 | 2 | -0/+0 |
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| * | Remove useless and obsolete documentation | Xavier Del Campo Romero | 2021-01-03 | 1 | -0/+0 |
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| * | * Slight optimization: all comparations against true are now compared ↵ | XaviDCR92 | 2017-12-26 | 1 | -0/+0 |
| | | | | | | | | against != false. + Added a provisional background during gameplay (still WIP). * Map editor now allows creating a map. | ||||
| * | + Added BIN/CUE image for non-CDDA mode. | XaviDCR92 | 2017-09-16 | 1 | -0/+0 |
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| * | * Minor changes (spaces between "if"/"for"... instructions). | XaviDCR92 | 2017-08-30 | 1 | -0/+0 |
| | | | | | + Added output ELF file with debugging symbols for nocash. | ||||
| * | * Added font spacing parameter. | XaviDCR92 | 2017-06-28 | 1 | -0/+0 |
| | | | | | | | * Removed obsolete, unused functions. * Performance optimization: routines inside GameCalculations() were computating a big loop several times, so this has been modified so that loop is only performed once. * Initial implementation for GameGetAircraftTilemap(). Still some work TODO. | ||||
| * | * Reduced tileset sprite size from 64x64 to 64x48. | XaviDCR92 | 2017-06-27 | 1 | -0/+0 |
| | | | | | | | * Modified rendering functions to keep up with this size reduction. * Sprites in TIM have been reordered inside VRAM. * Other minor changes. | ||||
| * | * Updated. | XaviDCR92 | 2017-02-04 | 9 | -0/+0 |
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| * | Initial commit | Xavier Del Campo | 2017-02-04 | 9 | -0/+26 |
