diff options
| author | XaviDCR92 <xavi.dcr@gmail.com> | 2017-05-22 07:06:17 +0200 |
|---|---|---|
| committer | XaviDCR92 <xavi.dcr@gmail.com> | 2017-05-22 07:06:17 +0200 |
| commit | aefe5f8c1c45f4cdeafe08113953a9f03df3c644 (patch) | |
| tree | c7f609ec694a2180237b77c182705a79f81f4725 /Source/Menu.c | |
| parent | 3a8f91466126c97427d7cf0c86c36581662981be (diff) | |
| download | airport-aefe5f8c1c45f4cdeafe08113953a9f03df3c644.tar.gz | |
* Split screen from now on is only calling GsDrawList() once. The reason for this is that now DMA is used instead of GPIO for drawenv/dispenv management.
* (PSXSDK internals): incorrect bit shifting was being made on 0xE3 and 0xE4 GPU instructions (drawenv management).
* (Bugfix): Timers were not being reset properly because pad1_cheat_timer and pad2_cheat_timer were being accidentally reset to NULL on calling memset() for cheatsArray.
* Timers are now updated every 100 ms instead of every second.
* Mouse sprite should be now drawn on X_SCREEN_RESOLUTION >> 2 in 2-player mode. TODO: check why this isn't working!
Diffstat (limited to 'Source/Menu.c')
| -rw-r--r-- | Source/Menu.c | 16 |
1 files changed, 13 insertions, 3 deletions
diff --git a/Source/Menu.c b/Source/Menu.c index 32d0e45..0a922c4 100644 --- a/Source/Menu.c +++ b/Source/Menu.c @@ -72,7 +72,6 @@ typedef enum }MMBtn_Offset; -#pragma pack(1) typedef struct { MMBtn_Offset offset_u; @@ -90,7 +89,6 @@ typedef struct bool was_selected; }TYPE_MMBtn; -#pragma pack() /* ************************************** * Local prototypes * @@ -251,7 +249,8 @@ void MainMenuInit(void) void MainMenu(void) { - + unsigned short* cheat_array; + uint8_t i; MainMenuInit(); #ifndef NO_INTRO @@ -271,6 +270,11 @@ void MainMenu(void) GsSortCls(0,0,40); MainMenuDrawButton(&MainMenuBtn[PLAY_BUTTON_INDEX]); MainMenuDrawButton(&MainMenuBtn[OPTIONS_BUTTON_INDEX]); + + for(cheat_array = PadGetPlayerOneCheatArray(), i = 0; *cheat_array != 0; cheat_array++, i += 16) + { + GfxDrawButton(i, 220, *cheat_array); + } GfxDrawScene(); break; @@ -280,6 +284,12 @@ void MainMenu(void) GsSortCls(0,0,40); MainMenuDrawButton(&MainMenuBtn[ONE_PLAYER_BUTTON_INDEX]); MainMenuDrawButton(&MainMenuBtn[TWO_PLAYER_BUTTON_INDEX]); + + for(cheat_array = PadGetPlayerOneCheatArray(), i = 0; *cheat_array != 0; cheat_array++, i += 16) + { + GfxDrawButton(i, 220, *cheat_array); + } + GfxDrawScene(); break; |
