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authorXaviDCR92 <xavi.dcr@gmail.com>2018-01-03 21:17:28 +0100
committerXaviDCR92 <xavi.dcr@gmail.com>2018-01-03 21:17:28 +0100
commit7d14b5036066d9391d52ab73ca4b26c03e3cb6c2 (patch)
treeffb09d916304aa361946cad00858b178071164e2 /Source/Makefile
parentb094335404446183954eb1ccaba33f5f4888eacf (diff)
downloadairport-7d14b5036066d9391d52ab73ca4b26c03e3cb6c2.tar.gz
* Aircraft.c: since "rotate" member != 0 would render ArrowSpr incorrectly, I have created two separate sprites: LeftRightArrowSpr and UpDownArrowSpr. Still, H_FLIP isn't working properly.
* GameGui.c: new function GameGuiCalculateNextAircraftTime(), which calculates remaining time for next aircraft on the list. * GameStructures.h: new parameter NextAircraftTime for TYPE_PLAYER structures. * Game.c: added call to new function GameGuiCalculateNextAircraftTime().
Diffstat (limited to 'Source/Makefile')
-rw-r--r--Source/Makefile3
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/Makefile b/Source/Makefile
index 6d906ad..7de5746 100644
--- a/Source/Makefile
+++ b/Source/Makefile
@@ -101,7 +101,8 @@ SPRITE_OBJECTS = $(addprefix $(OBJ_SPRITES_PATH)/, PSXDISK.TIM \
DEPARR.TIM \
PAGEUPDN.TIM \
BLDNGS1.TIM \
- ARROW.TIM \
+ LFRARROW.TIM \
+ UDNARROW.TIM \
BCNGW.TIM \
CITYBG1.TIM \
MENUSTAR.TIM )