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| author | XaviDCR92 <xavi.dcr@gmail.com> | 2018-01-03 21:17:28 +0100 |
|---|---|---|
| committer | XaviDCR92 <xavi.dcr@gmail.com> | 2018-01-03 21:17:28 +0100 |
| commit | 7d14b5036066d9391d52ab73ca4b26c03e3cb6c2 (patch) | |
| tree | ffb09d916304aa361946cad00858b178071164e2 /Source/Makefile | |
| parent | b094335404446183954eb1ccaba33f5f4888eacf (diff) | |
| download | airport-7d14b5036066d9391d52ab73ca4b26c03e3cb6c2.tar.gz | |
* Aircraft.c: since "rotate" member != 0 would render ArrowSpr incorrectly, I have created two separate sprites: LeftRightArrowSpr and UpDownArrowSpr. Still, H_FLIP isn't working properly.
* GameGui.c: new function GameGuiCalculateNextAircraftTime(), which calculates remaining time for next aircraft on the list.
* GameStructures.h: new parameter NextAircraftTime for TYPE_PLAYER structures.
* Game.c: added call to new function GameGuiCalculateNextAircraftTime().
Diffstat (limited to 'Source/Makefile')
| -rw-r--r-- | Source/Makefile | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/Makefile b/Source/Makefile index 6d906ad..7de5746 100644 --- a/Source/Makefile +++ b/Source/Makefile @@ -101,7 +101,8 @@ SPRITE_OBJECTS = $(addprefix $(OBJ_SPRITES_PATH)/, PSXDISK.TIM \ DEPARR.TIM \ PAGEUPDN.TIM \ BLDNGS1.TIM \ - ARROW.TIM \ + LFRARROW.TIM \ + UDNARROW.TIM \ BCNGW.TIM \ CITYBG1.TIM \ MENUSTAR.TIM ) |
