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authorXaviDCR92 <xavi.dcr@gmail.com>2018-02-07 18:15:07 +0100
committerXaviDCR92 <xavi.dcr@gmail.com>2018-02-07 18:15:07 +0100
commit81d9242514b4e8e3fe97cf7063a15680f610bf2f (patch)
treeda455367502d946bd8b7b04377debef9686fc2bc /Source/Gfx.c
parent6364d64cbca986c61b3bea76167610198fbe99bb (diff)
downloadairport-81d9242514b4e8e3fe97cf7063a15680f610bf2f.tar.gz
* I think GameGraphics() can be executed as long as GPU has received all DMA blocks. Remove if something goes wrong.
Diffstat (limited to 'Source/Gfx.c')
-rw-r--r--Source/Gfx.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Gfx.c b/Source/Gfx.c
index 879ec37..d4de561 100644
--- a/Source/Gfx.c
+++ b/Source/Gfx.c
@@ -263,7 +263,7 @@ void GfxDrawScene_Fast(void)
* **********************************************************************/
bool GfxReadyForDMATransfer(void)
{
- return ( (GPUSTAT & 1<<28) && !(D2_CHCR & 1<<24) );
+ return (!(D2_CHCR & 1<<24));
}
/* **********************************************************************