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authorXaviDCR92 <xavi.dcr@gmail.com>2017-06-04 14:00:56 +0200
committerXaviDCR92 <xavi.dcr@gmail.com>2017-06-04 14:00:56 +0200
commitc43347edb7d422b902360a44a7bd0b0a20f941f2 (patch)
treeb035366227e938bbeded6c807235ea3f45d6ea9b /Source/GameStructures.h
parent219d958538aecfec4dace7f3b31dcfa193667b27 (diff)
downloadairport-c43347edb7d422b902360a44a7bd0b0a20f941f2.tar.gz
* Bugfix: index for selectedAircraft is recalculated when a new aircraft is spawned.
* Initial implementation for minimum spawn time in parkings. * GfxIsGPUBusy() check added for MemCard.
Diffstat (limited to 'Source/GameStructures.h')
-rw-r--r--Source/GameStructures.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/GameStructures.h b/Source/GameStructures.h
index 4d88c48..9da7436 100644
--- a/Source/GameStructures.h
+++ b/Source/GameStructures.h
@@ -77,6 +77,7 @@ typedef struct t_flightData
uint8_t Parking[GAME_MAX_AIRCRAFT];
uint16_t RemainingTime[GAME_MAX_AIRCRAFT];
uint8_t nAircraft;
+ uint8_t nRemainingAircraft;
uint8_t ActiveAircraft;
FL_STATE State[GAME_MAX_AIRCRAFT];
bool NotificationRequest[GAME_MAX_AIRCRAFT];