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authorXaviDCR92 <xavi.dcr@gmail.com>2017-05-22 07:06:17 +0200
committerXaviDCR92 <xavi.dcr@gmail.com>2017-05-22 07:06:17 +0200
commitaefe5f8c1c45f4cdeafe08113953a9f03df3c644 (patch)
treec7f609ec694a2180237b77c182705a79f81f4725 /Source/GameStructures.h
parent3a8f91466126c97427d7cf0c86c36581662981be (diff)
downloadairport-aefe5f8c1c45f4cdeafe08113953a9f03df3c644.tar.gz
* Split screen from now on is only calling GsDrawList() once. The reason for this is that now DMA is used instead of GPIO for drawenv/dispenv management.
* (PSXSDK internals): incorrect bit shifting was being made on 0xE3 and 0xE4 GPU instructions (drawenv management). * (Bugfix): Timers were not being reset properly because pad1_cheat_timer and pad2_cheat_timer were being accidentally reset to NULL on calling memset() for cheatsArray. * Timers are now updated every 100 ms instead of every second. * Mouse sprite should be now drawn on X_SCREEN_RESOLUTION >> 2 in 2-player mode. TODO: check why this isn't working!
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