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| author | XaviDCR92 <xavi.dcr@gmail.com> | 2017-05-05 23:55:15 +0200 |
|---|---|---|
| committer | XaviDCR92 <xavi.dcr@gmail.com> | 2017-05-05 23:55:15 +0200 |
| commit | 6a90ed354fcf4871aa7ce1d0b599ff69787f1d5f (patch) | |
| tree | dce9d108c63173c403a3a9c979021589ceb41640 /Source/GameStructures.h | |
| parent | 83b4684d7cb9934371909b522d6daa0f16cc0396 (diff) | |
| download | airport-6a90ed354fcf4871aa7ce1d0b599ff69787f1d5f.tar.gz | |
* Split screen is now working. Yay!!
* New prototypes for Gfx. Still preliminar, but make split screen work.
Diffstat (limited to 'Source/GameStructures.h')
| -rw-r--r-- | Source/GameStructures.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/GameStructures.h b/Source/GameStructures.h index 3efe573..797fc91 100644 --- a/Source/GameStructures.h +++ b/Source/GameStructures.h @@ -34,6 +34,7 @@ typedef enum t_flstate {
STATE_IDLE = 0,
STATE_PARKED,
+ STATE_UNBOARDING,
STATE_TAXIING,
STATE_TAKEOFF,
STATE_APPROACH,
|
