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authorXaviDCR92 <xavi.dcr@gmail.com>2017-05-01 23:05:51 +0200
committerXaviDCR92 <xavi.dcr@gmail.com>2017-05-01 23:05:51 +0200
commit83b4684d7cb9934371909b522d6daa0f16cc0396 (patch)
tree39fa1ca99061b12203dae50898a2b3dec3b5f276 /Source/GameStructures.h
parent8629c228db1fe1f206d409356ad75995060a0ca8 (diff)
downloadairport-83b4684d7cb9934371909b522d6daa0f16cc0396.tar.gz
* Added some comments on System.
* New routine PadOneKeySinglePress() and PadTwoKeySinglePress(). * Temp waypoints now turn red when colliding with an aircraft or with a previously existing waypoint. * When loading files, GPU operation is finishedbefore calling fopen. Also, I_MASK is disabled just in case. * For PLT files, actual tile needs to be set instead of parking number.
Diffstat (limited to 'Source/GameStructures.h')
-rw-r--r--Source/GameStructures.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/GameStructures.h b/Source/GameStructures.h
index 4baa03a..3efe573 100644
--- a/Source/GameStructures.h
+++ b/Source/GameStructures.h
@@ -159,6 +159,7 @@ typedef struct
bool (*PadKeyPressed_Callback)(unsigned short);
bool (*PadKeyReleased_Callback)(unsigned short);
+ bool (*PadKeySinglePress_Callback)(unsigned short);
bool (*PadDirectionKeyPressed_Callback)(void);
TYPE_CAMERA Camera;
}TYPE_PLAYER;