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authorXaviDCR92 <xavi.dcr@gmail.com>2017-12-29 23:19:43 +0100
committerXaviDCR92 <xavi.dcr@gmail.com>2017-12-29 23:19:43 +0100
commit67cfc8b2c23177f036eda97f3423d062ba0c3e90 (patch)
tree736dd4c76c30bf0f74ef4bf73f1218219ab26dc0 /Source/GameStructures.h
parent0d1df70f2d1a08fdb6389391ee59afc5fbc6277a (diff)
downloadairport-67cfc8b2c23177f036eda97f3423d062ba0c3e90.tar.gz
* RWY_DIR and AIRCRAFT_DIRECTION have been joint into a single enum.
* Game.c: new prototypes GameGetParkingDirection() and GameGetRunwayDirection(). * Slight optimizations into GameRenderLevel(). * Added some comment headers into Gfx.c.
Diffstat (limited to 'Source/GameStructures.h')
-rw-r--r--Source/GameStructures.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/Source/GameStructures.h b/Source/GameStructures.h
index 82218a0..115255f 100644
--- a/Source/GameStructures.h
+++ b/Source/GameStructures.h
@@ -102,12 +102,12 @@ typedef enum t_livery
typedef enum t_direction
{
- AIRCRAFT_DIR_NO_DIRECTION = 0,
- AIRCRAFT_DIR_NORTH,
- AIRCRAFT_DIR_SOUTH,
- AIRCRAFT_DIR_EAST,
- AIRCRAFT_DIR_WEST,
-}AIRCRAFT_DIRECTION;
+ NO_DIRECTION = 0,
+ DIR_NORTH,
+ DIR_SOUTH,
+ DIR_EAST,
+ DIR_WEST,
+}DIRECTION;
typedef enum t_aircraftAttitude
{
@@ -120,7 +120,7 @@ typedef enum t_aircraftAttitude
typedef struct t_aircraftData
{
AIRCRAFT_LIVERY Livery;
- AIRCRAFT_DIRECTION Direction;
+ DIRECTION Direction;
AIRCRAFT_ATTITUDE Attitude;
FL_STATE State;
// Target tile (used to calculate direction and movement)