diff options
| author | XaviDCR92 <xavi.dcr@gmail.com> | 2017-08-30 23:29:57 +0200 |
|---|---|---|
| committer | XaviDCR92 <xavi.dcr@gmail.com> | 2017-08-30 23:29:57 +0200 |
| commit | 69027a04e3d2eb10708243295dec3655c4ccdca5 (patch) | |
| tree | 62f03f16d4fab87392757e621b3d394a592b615f /Source/GameGui.c | |
| parent | 0cfdfaf95927f0bc25d34744292c41d0d344c5e2 (diff) | |
| download | airport-69027a04e3d2eb10708243295dec3655c4ccdca5.tar.gz | |
* Minor changes (spaces between "if"/"for"... instructions).
+ Added output ELF file with debugging symbols for nocash.
Diffstat (limited to 'Source/GameGui.c')
| -rw-r--r-- | Source/GameGui.c | 118 |
1 files changed, 59 insertions, 59 deletions
diff --git a/Source/GameGui.c b/Source/GameGui.c index 0a0ea72..a4355a2 100644 --- a/Source/GameGui.c +++ b/Source/GameGui.c @@ -250,7 +250,7 @@ void GameGuiInit(void) static bool firstLoad = true;
- if(firstLoad == true)
+ if (firstLoad == true)
{
firstLoad = false;
@@ -306,11 +306,11 @@ bool GameGuiPauseDialog(TYPE_PLAYER* ptrPlayer) //DrawFBRect(0, 0, X_SCREEN_RESOLUTION, VRAM_H, 0, 0, 0);
- while(GfxIsGPUBusy() == true);
+ while (GfxIsGPUBusy() == true);
do
{
- if(ptrPlayer->PadKeySinglePress_Callback(PAD_CROSS) == true)
+ if (ptrPlayer->PadKeySinglePress_Callback(PAD_CROSS) == true)
{
return true;
}
@@ -321,39 +321,39 @@ bool GameGuiPauseDialog(TYPE_PLAYER* ptrPlayer) GfxDrawScene_Slow();
- }while(ptrPlayer->PadKeySinglePress_Callback(PAD_START) == false);
+ }while (ptrPlayer->PadKeySinglePress_Callback(PAD_START) == false);
return false;
}
void GameGuiActiveAircraftPage(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData)
{
- if(ptrPlayer->ActiveAircraft != 0)
+ if (ptrPlayer->ActiveAircraft != 0)
{
- while(ptrPlayer->ActiveAircraft <= ptrPlayer->SelectedAircraft)
+ while (ptrPlayer->ActiveAircraft <= ptrPlayer->SelectedAircraft)
{
ptrPlayer->SelectedAircraft--;
}
}
- if(ptrPlayer->ActiveAircraft != 0)
+ if (ptrPlayer->ActiveAircraft != 0)
{
- while(ptrPlayer->ActiveAircraft <= (uint8_t)(GAME_GUI_AIRCRAFT_DATA_MAX_PAGE * ptrPlayer->FlightDataPage) )
+ while (ptrPlayer->ActiveAircraft <= (uint8_t)(GAME_GUI_AIRCRAFT_DATA_MAX_PAGE * ptrPlayer->FlightDataPage) )
{
ptrPlayer->FlightDataPage--;
}
}
- while(ptrPlayer->SelectedAircraft > (uint8_t)(GAME_GUI_AIRCRAFT_DATA_MAX_PAGE * (ptrPlayer->FlightDataPage + 1)) )
+ while (ptrPlayer->SelectedAircraft > (uint8_t)(GAME_GUI_AIRCRAFT_DATA_MAX_PAGE * (ptrPlayer->FlightDataPage + 1)) )
{
ptrPlayer->FlightDataPage++;
}
- if(ptrPlayer->ShowAircraftData == true)
+ if (ptrPlayer->ShowAircraftData == true)
{
- if(ptrPlayer->PadKeySinglePress_Callback(PAD_DOWN) == true)
+ if (ptrPlayer->PadKeySinglePress_Callback(PAD_DOWN) == true)
{
- if( ( (ptrPlayer->SelectedAircraft + 1) < ptrPlayer->ActiveAircraft)
+ if ( ( (ptrPlayer->SelectedAircraft + 1) < ptrPlayer->ActiveAircraft)
&&
( (ptrPlayer->SelectedAircraft + 1) < ( (ptrPlayer->FlightDataPage + 1) * GAME_GUI_AIRCRAFT_DATA_MAX_PAGE) ) )
{
@@ -361,17 +361,17 @@ void GameGuiActiveAircraftPage(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlig }
}
- if(ptrPlayer->PadKeySinglePress_Callback(PAD_UP) == true)
+ if (ptrPlayer->PadKeySinglePress_Callback(PAD_UP) == true)
{
- if(ptrPlayer->SelectedAircraft > ( (ptrPlayer->FlightDataPage) * GAME_GUI_AIRCRAFT_DATA_MAX_PAGE) )
+ if (ptrPlayer->SelectedAircraft > ( (ptrPlayer->FlightDataPage) * GAME_GUI_AIRCRAFT_DATA_MAX_PAGE) )
{
ptrPlayer->SelectedAircraft--;
}
}
- if(ptrPlayer->PadKeySinglePress_Callback(PAD_RIGHT) == true)
+ if (ptrPlayer->PadKeySinglePress_Callback(PAD_RIGHT) == true)
{
- if(ptrPlayer->ActiveAircraft > (GAME_GUI_AIRCRAFT_DATA_MAX_PAGE * (ptrPlayer->FlightDataPage + 1) ) )
+ if (ptrPlayer->ActiveAircraft > (GAME_GUI_AIRCRAFT_DATA_MAX_PAGE * (ptrPlayer->FlightDataPage + 1) ) )
{
ptrPlayer->FlightDataPage++;
ptrPlayer->SelectedAircraft = ptrPlayer->FlightDataPage * GAME_GUI_AIRCRAFT_DATA_MAX_PAGE;
@@ -379,9 +379,9 @@ void GameGuiActiveAircraftPage(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlig }
}
- if(ptrPlayer->PadKeySinglePress_Callback(PAD_LEFT) == true)
+ if (ptrPlayer->PadKeySinglePress_Callback(PAD_LEFT) == true)
{
- if(ptrPlayer->FlightDataPage != 0)
+ if (ptrPlayer->FlightDataPage != 0)
{
ptrPlayer->FlightDataPage--;
ptrPlayer->SelectedAircraft = ptrPlayer->FlightDataPage * GAME_GUI_AIRCRAFT_DATA_MAX_PAGE;
@@ -413,7 +413,7 @@ void GameGuiAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData AIRCRAFT_STOP_TEXT_Y = AIRCRAFT_STOP_Y + 4
};
- if(ptrPlayer->ShowAircraftData == true)
+ if (ptrPlayer->ShowAircraftData == true)
{
// Prepare RGB data and (X,Y) coordinates for aircraft
// data list request rectangle.
@@ -434,7 +434,7 @@ void GameGuiAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData AircraftDataGPoly4.attribute |= ENABLE_TRANS | TRANS_MODE(0);
- if(GameTwoPlayersActive() == true)
+ if (GameTwoPlayersActive() == true)
{
AircraftDataGPoly4.x[0] = AIRCRAFT_DATA_GSGPOLY4_X0_2PLAYER;
AircraftDataGPoly4.x[1] = AIRCRAFT_DATA_GSGPOLY4_X1_2PLAYER;
@@ -461,7 +461,7 @@ void GameGuiAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData GsSortGPoly4(&AircraftDataGPoly4);
- if(GameTwoPlayersActive() == true)
+ if (GameTwoPlayersActive() == true)
{
FontPrintText( &SmallFont,
GAME_GUI_REMAINING_AIRCRAFT_X_2PLAYER,
@@ -478,7 +478,7 @@ void GameGuiAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData ptrFlightData->nRemainingAircraft );
}
- if(ptrPlayer->ActiveAircraft != 0)
+ if (ptrPlayer->ActiveAircraft != 0)
{
SelectedAircraftGPoly4.r[0] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_R0;
SelectedAircraftGPoly4.r[1] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_R1;
@@ -497,7 +497,7 @@ void GameGuiAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData SelectedAircraftGPoly4.attribute |= ENABLE_TRANS | TRANS_MODE(0);
- if(GameTwoPlayersActive() == true)
+ if (GameTwoPlayersActive() == true)
{
SelectedAircraftGPoly4.x[0] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_X0_2PLAYER;
SelectedAircraftGPoly4.x[1] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_X1_2PLAYER;
@@ -521,7 +521,7 @@ void GameGuiAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData Serial_printf("ptrPlayer->FlightDataPage = %d\n",ptrPlayer->FlightDataPage);
Serial_printf("y_offset = %d\n",y_offset);*/
- if(GameTwoPlayersActive() == true)
+ if (GameTwoPlayersActive() == true)
{
SelectedAircraftGPoly4.y[0] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_Y0_2PLAYER;
SelectedAircraftGPoly4.y[1] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_Y1_2PLAYER;
@@ -545,13 +545,13 @@ void GameGuiAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData PageUpDownSpr.attribute |= GFX_2HZ_FLASH;
- if(ptrPlayer->ActiveAircraft > (GAME_GUI_AIRCRAFT_DATA_MAX_PAGE * (ptrPlayer->FlightDataPage + 1) ) )
+ if (ptrPlayer->ActiveAircraft > (GAME_GUI_AIRCRAFT_DATA_MAX_PAGE * (ptrPlayer->FlightDataPage + 1) ) )
{
orig_pageupdn_u = PageUpDownSpr.u;
PageUpDownSpr.u = orig_pageupdn_u + AIRCRAFT_DATA_FLIGHT_PAGE_UP_U;
- if(GameTwoPlayersActive() == true)
+ if (GameTwoPlayersActive() == true)
{
PageUpDownSpr.x = AIRCRAFT_DATA_FLIGHT_PAGE_UP_X_2PLAYER;
PageUpDownSpr.y = AIRCRAFT_DATA_FLIGHT_PAGE_UP_Y_2PLAYER;
@@ -567,13 +567,13 @@ void GameGuiAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData PageUpDownSpr.u = orig_pageupdn_u;
}
- if(ptrPlayer->FlightDataPage != 0)
+ if (ptrPlayer->FlightDataPage != 0)
{
orig_pageupdn_u = PageUpDownSpr.u;
PageUpDownSpr.u = orig_pageupdn_u + AIRCRAFT_DATA_FLIGHT_PAGE_DOWN_U;
- if(GameTwoPlayersActive() == true)
+ if (GameTwoPlayersActive() == true)
{
PageUpDownSpr.x = AIRCRAFT_DATA_FLIGHT_PAGE_DOWN_X_2PLAYER;
PageUpDownSpr.y = AIRCRAFT_DATA_FLIGHT_PAGE_DOWN_Y_2PLAYER;
@@ -593,7 +593,7 @@ void GameGuiAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData GfxDrawButton(AIRCRAFT_LOCK_TARGET_X, AIRCRAFT_LOCK_TARGET_Y, PAD_SQUARE);
- if(ptrPlayer->LockTarget == true)
+ if (ptrPlayer->LockTarget == true)
{
FontPrintText(&SmallFont, AIRCRAFT_LOCK_TARGET_TEXT_X, AIRCRAFT_LOCK_TARGET_TEXT_Y, "Unlock target");
}
@@ -602,12 +602,12 @@ void GameGuiAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData FontPrintText(&SmallFont, AIRCRAFT_LOCK_TARGET_TEXT_X, AIRCRAFT_LOCK_TARGET_TEXT_Y, "Lock target");
}
- if(ptrFlightData->State[ptrPlayer->FlightDataSelectedAircraft] == STATE_STOPPED)
+ if (ptrFlightData->State[ptrPlayer->FlightDataSelectedAircraft] == STATE_STOPPED)
{
GfxDrawButton(AIRCRAFT_STOP_X, AIRCRAFT_STOP_Y, PAD_L1);
FontPrintText(&SmallFont, AIRCRAFT_STOP_TEXT_X, AIRCRAFT_STOP_TEXT_Y, "Resume taxiing");
}
- else if(ptrFlightData->State[ptrPlayer->FlightDataSelectedAircraft] == STATE_TAXIING)
+ else if (ptrFlightData->State[ptrPlayer->FlightDataSelectedAircraft] == STATE_TAXIING)
{
GfxDrawButton(AIRCRAFT_STOP_X, AIRCRAFT_STOP_Y, PAD_L1);
FontPrintText(&SmallFont, AIRCRAFT_STOP_TEXT_X, AIRCRAFT_STOP_TEXT_Y, "Stop immediately");
@@ -615,7 +615,7 @@ void GameGuiAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData }
else
{
- if(GameTwoPlayersActive() == true)
+ if (GameTwoPlayersActive() == true)
{
FontPrintText( &SmallFont,
AIRCRAFT_DATA_GSGPOLY4_X0_2PLAYER +
@@ -642,7 +642,7 @@ void GameGuiBubbleShow(void) {
static TYPE_TIMER* GameGuiBubbleTimer = NULL;
- if(GameGuiBubbleTimer == NULL)
+ if (GameGuiBubbleTimer == NULL)
{
Serial_printf("Started GameGuiBubbleTimer...\n");
GameGuiBubbleTimer = TimerCreate(50, false, &GameGuiBubbleStop);
@@ -660,13 +660,13 @@ void GameGuiBubble(TYPE_FLIGHT_DATA* ptrFlightData) {
static bool GameGuiBubbleShowFlagOld;
- if(GameGuiBubbleShowFlag == true)
+ if (GameGuiBubbleShowFlag == true)
{
static TYPE_TIMER* GameGuiBubbleVibrationTimer = NULL;
- if(GameGuiBubbleShowFlagOld == false)
+ if (GameGuiBubbleShowFlagOld == false)
{
- if(GameGuiBubbleVibrationTimer == NULL)
+ if (GameGuiBubbleVibrationTimer == NULL)
{
Serial_printf("Started GameGuiBubbleVibrationTimer...\n");
GameGuiBubbleVibrationTimer = TimerCreate(20, false, &GameGuiBubbleStopVibration);
@@ -680,7 +680,7 @@ void GameGuiBubble(TYPE_FLIGHT_DATA* ptrFlightData) BubbleSpr.x = BUBBLE_SPRITE_X;
BubbleSpr.y = BUBBLE_SPRITE_Y;
- if(GameGuiBubbleVibrationFlag == true)
+ if (GameGuiBubbleVibrationFlag == true)
{
BubbleSpr.x += SystemRand(BUBBLE_SPRITE_RAND_MIN,BUBBLE_SPRITE_RAND_MAX);
BubbleSpr.y += SystemRand(BUBBLE_SPRITE_RAND_MIN,BUBBLE_SPRITE_RAND_MAX);
@@ -706,7 +706,7 @@ void GameGuiClock(uint8_t hour, uint8_t min) static char strClock[6]; // HH:MM + \0 (6 characters needed)
- if(GameStartupFlag || System1SecondTick() == true)
+ if (GameStartupFlag || System1SecondTick() == true)
{
memset(strClock, 0, 6);
snprintf(strClock,6,"%02d:%02d",hour, min);
@@ -719,16 +719,16 @@ void GameGuiClock(uint8_t hour, uint8_t min) void GameGuiShowPassengersLeft(TYPE_PLAYER* ptrPlayer)
{
- if(GameGuiClearPassengersLeft_Flag == true)
+ if (GameGuiClearPassengersLeft_Flag == true)
{
// Reset flag
GameGuiClearPassengersLeft_Flag = false;
ptrPlayer->PassengersLeftSelectedAircraft = 0;
}
- if(ptrPlayer->PassengersLeftSelectedAircraft != 0)
+ if (ptrPlayer->PassengersLeftSelectedAircraft != 0)
{
- if(GameTwoPlayersActive() == true)
+ if (GameTwoPlayersActive() == true)
{
FontPrintText(&SmallFont, 48, Y_SCREEN_RESOLUTION - 64, "%d left", ptrPlayer->PassengersLeftSelectedAircraft);
}
@@ -755,7 +755,7 @@ void GameGuiShowAircraftData(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlight short AircraftDataRemainingTime_Y;
short orig_DepArr_u = DepArrSpr.u;
- if(GameTwoPlayersActive() == true)
+ if (GameTwoPlayersActive() == true)
{
AircraftDataDirection_X = AIRCRAFT_DATA_DIRECTION_X_2PLAYER;
AircraftDataDirection_Y = AIRCRAFT_DATA_DIRECTION_Y_2PLAYER;
@@ -782,11 +782,11 @@ void GameGuiShowAircraftData(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlight FontSetFlags(&SmallFont,FONT_NOFLAGS);
- for(i = init_flight ; i < ptrPlayer->ActiveAircraft ; i++)
+ for (i = init_flight ; i < ptrPlayer->ActiveAircraft ; i++)
{
j = i - init_flight;
- if(j >= GAME_GUI_AIRCRAFT_DATA_MAX_PAGE)
+ if (j >= GAME_GUI_AIRCRAFT_DATA_MAX_PAGE)
{
break;
}
@@ -894,7 +894,7 @@ bool GameGuiShowAircraftDataSpecialConditions(TYPE_PLAYER* ptrPlayer) {
// Aircraft list data cannot be shown under these conditions.
- if( (ptrPlayer->SelectRunway == true)
+ if ( (ptrPlayer->SelectRunway == true)
||
(ptrPlayer->SelectTaxiwayParking == true)
||
@@ -911,11 +911,11 @@ void GameGuiCalculateSlowScore(void) uint32_t currentScore = GameGetScore();
uint32_t scoreSpeed;
- if(abs(slowScore - currentScore) < SLOW_SCORE_LOW_SPEED_MARGIN)
+ if (abs(slowScore - currentScore) < SLOW_SCORE_LOW_SPEED_MARGIN)
{
scoreSpeed = SLOW_SCORE_LOW_SPEED;
- if(abs(slowScore - currentScore) < SLOW_SCORE_LOW_SPEED)
+ if (abs(slowScore - currentScore) < SLOW_SCORE_LOW_SPEED)
{
slowScore = currentScore;
return;
@@ -947,17 +947,17 @@ void GameGuiDrawUnboardingSequence(TYPE_PLAYER* ptrPlayer) {
uint8_t i;
- if(ptrPlayer->Unboarding == true)
+ if (ptrPlayer->Unboarding == true)
{
- for(i = ptrPlayer->UnboardingSequenceIdx; i < GAME_MAX_SEQUENCE_KEYS; i++)
+ for (i = ptrPlayer->UnboardingSequenceIdx; i < GAME_MAX_SEQUENCE_KEYS; i++)
{
- if(ptrPlayer->UnboardingSequence[i] == 0)
+ if (ptrPlayer->UnboardingSequence[i] == 0)
{
break;
}
// TODO: Draw above the plane
- if(GameTwoPlayersActive() == true)
+ if (GameTwoPlayersActive() == true)
{
GfxDrawButton(48 + (16*i), Y_SCREEN_RESOLUTION - 32, ptrPlayer->UnboardingSequence[i]);
}
@@ -982,7 +982,7 @@ bool GameGuiFinishedDialog(TYPE_PLAYER* ptrPlayer) do
{
- if(ptrPlayer->PadKeySinglePress_Callback(PAD_CROSS) == true)
+ if (ptrPlayer->PadKeySinglePress_Callback(PAD_CROSS) == true)
{
return true;
}
@@ -992,15 +992,15 @@ bool GameGuiFinishedDialog(TYPE_PLAYER* ptrPlayer) GsSortGPoly4(&PauseRect);
FontPrintText( &SmallFont,
- AIRCRAFT_DATA_GSGPOLY4_X0 +
- ( (AIRCRAFT_DATA_GSGPOLY4_X1 - AIRCRAFT_DATA_GSGPOLY4_X0) >> 2),
- AIRCRAFT_DATA_GSGPOLY4_Y0 +
- ( (AIRCRAFT_DATA_GSGPOLY4_Y2 - AIRCRAFT_DATA_GSGPOLY4_Y0) >> 1),
- "Level finished!" );
+ AIRCRAFT_DATA_GSGPOLY4_X0 +
+ ( (AIRCRAFT_DATA_GSGPOLY4_X1 - AIRCRAFT_DATA_GSGPOLY4_X0) >> 2),
+ AIRCRAFT_DATA_GSGPOLY4_Y0 +
+ ( (AIRCRAFT_DATA_GSGPOLY4_Y2 - AIRCRAFT_DATA_GSGPOLY4_Y0) >> 1),
+ "Level finished!" );
GfxDrawScene_Slow();
- }while(ptrPlayer->PadKeySinglePress_Callback(PAD_START) == false);
+ }while (ptrPlayer->PadKeySinglePress_Callback(PAD_START) == false);
return false;
}
@@ -1025,7 +1025,7 @@ void GameGuiAircraftCollision(TYPE_PLAYER* ptrPlayer) GfxDrawScene_Slow();
- }while(ptrPlayer->PadKeySinglePress_Callback(PAD_CROSS) == false);
+ }while (ptrPlayer->PadKeySinglePress_Callback(PAD_CROSS) == false);
}
void GameGuiBubbleStop(void)
|
