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authorXaviDCR92 <xavi.dcr@gmail.com>2017-06-28 16:19:36 +0200
committerXaviDCR92 <xavi.dcr@gmail.com>2017-06-28 16:19:36 +0200
commitbd23878d45f3e0ec2336b903bacc110688aac9bd (patch)
treee7a09377ac2bc955b58b868d80ddd1efaae5f8b2 /Source/Game.h
parentf9f9924566e82aae02817a2fbc7962764f5418c3 (diff)
downloadairport-bd23878d45f3e0ec2336b903bacc110688aac9bd.tar.gz
* Added font spacing parameter.
* Removed obsolete, unused functions. * Performance optimization: routines inside GameCalculations() were computating a big loop several times, so this has been modified so that loop is only performed once. * Initial implementation for GameGetAircraftTilemap(). Still some work TODO.
Diffstat (limited to 'Source/Game.h')
-rw-r--r--Source/Game.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/Source/Game.h b/Source/Game.h
index a2f5db4..c643d9c 100644
--- a/Source/Game.h
+++ b/Source/Game.h
@@ -40,8 +40,6 @@ void Game(bool two_players);
char* GetGameLevelTitle(void);
void GameSetTime(uint8_t hour, uint8_t minutes);
bool GameTwoPlayersActive(void);
-uint8_t GameGetFirstActiveAircraft(void);
-uint8_t GameGetLastActiveAircraft(void);
uint8_t GameGetLevelColumns(void);
fix16_t GameGetXFromTile(uint16_t tile);
fix16_t GameGetYFromTile(uint16_t tile);