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authorXaviDCR92 <xavi.dcr@gmail.com>2017-06-27 00:58:12 +0200
committerXaviDCR92 <xavi.dcr@gmail.com>2017-06-27 00:58:12 +0200
commitf9f9924566e82aae02817a2fbc7962764f5418c3 (patch)
tree8f015dab806edb736cce9ca596d3b9849c529231 /Source/Game.h
parentd1f55e8b45df2dfd84bdde3e2566ef14c9ba40f1 (diff)
downloadairport-f9f9924566e82aae02817a2fbc7962764f5418c3.tar.gz
* Reduced tileset sprite size from 64x64 to 64x48.
* Modified rendering functions to keep up with this size reduction. * Sprites in TIM have been reordered inside VRAM. * Other minor changes.
Diffstat (limited to 'Source/Game.h')
-rw-r--r--Source/Game.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Game.h b/Source/Game.h
index 9720af9..a2f5db4 100644
--- a/Source/Game.h
+++ b/Source/Game.h
@@ -22,6 +22,7 @@
#define MAX_PLAYERS (PLAYER_TWO + 1)
#define TILE_SIZE 64
+#define TILE_SIZE_H 48
#define TILE_SIZE_BIT_SHIFT 6
/* *************************************