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| author | XaviDCR92 <xavi.dcr@gmail.com> | 2017-06-27 00:58:12 +0200 |
|---|---|---|
| committer | XaviDCR92 <xavi.dcr@gmail.com> | 2017-06-27 00:58:12 +0200 |
| commit | f9f9924566e82aae02817a2fbc7962764f5418c3 (patch) | |
| tree | 8f015dab806edb736cce9ca596d3b9849c529231 /Source/Game.h | |
| parent | d1f55e8b45df2dfd84bdde3e2566ef14c9ba40f1 (diff) | |
| download | airport-f9f9924566e82aae02817a2fbc7962764f5418c3.tar.gz | |
* Reduced tileset sprite size from 64x64 to 64x48.
* Modified rendering functions to keep up with this size reduction.
* Sprites in TIM have been reordered inside VRAM.
* Other minor changes.
Diffstat (limited to 'Source/Game.h')
| -rw-r--r-- | Source/Game.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Game.h b/Source/Game.h index 9720af9..a2f5db4 100644 --- a/Source/Game.h +++ b/Source/Game.h @@ -22,6 +22,7 @@ #define MAX_PLAYERS (PLAYER_TWO + 1) #define TILE_SIZE 64 +#define TILE_SIZE_H 48 #define TILE_SIZE_BIT_SHIFT 6 /* ************************************* |
