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authorXaviDCR92 <xavi.dcr@gmail.com>2017-08-11 22:11:43 +0200
committerXaviDCR92 <xavi.dcr@gmail.com>2017-08-11 22:11:43 +0200
commitf97f48ca7cefd3380edc9bdaaebf17c16c5c871b (patch)
tree8fcc3e6cff095ba23ee8f18a9ce4d4c2521436b2 /Source/Game.c
parentf17b15bdffe45810eebc7695c10f1d7fc34af014 (diff)
downloadairport-f97f48ca7cefd3380edc9bdaaebf17c16c5c871b.tar.gz
* IMASK is now accessed as volatile variable.
* Other minor changes.
Diffstat (limited to 'Source/Game.c')
-rw-r--r--Source/Game.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/Source/Game.c b/Source/Game.c
index 148b581..74f4706 100644
--- a/Source/Game.c
+++ b/Source/Game.c
@@ -151,7 +151,6 @@ static void GamePlayerAddWaypoint(TYPE_PLAYER* ptrPlayer);
static void GamePlayerAddWaypoint_Ex(TYPE_PLAYER* ptrPlayer, uint16_t tile);
static void GameGraphics(void);
static void GameRenderLevel(TYPE_PLAYER* ptrPlayer);
-//static void GameLoadPilots(char* strPath);
static void GameClock(void);
static void GameClockFlights(uint8_t i);
static void GameAircraftState(uint8_t i);