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| author | XaviDCR92 <xavi.dcr@gmail.com> | 2017-08-11 22:11:43 +0200 |
|---|---|---|
| committer | XaviDCR92 <xavi.dcr@gmail.com> | 2017-08-11 22:11:43 +0200 |
| commit | f97f48ca7cefd3380edc9bdaaebf17c16c5c871b (patch) | |
| tree | 8fcc3e6cff095ba23ee8f18a9ce4d4c2521436b2 /Source/Game.c | |
| parent | f17b15bdffe45810eebc7695c10f1d7fc34af014 (diff) | |
| download | airport-f97f48ca7cefd3380edc9bdaaebf17c16c5c871b.tar.gz | |
* IMASK is now accessed as volatile variable.
* Other minor changes.
Diffstat (limited to 'Source/Game.c')
| -rw-r--r-- | Source/Game.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/Source/Game.c b/Source/Game.c index 148b581..74f4706 100644 --- a/Source/Game.c +++ b/Source/Game.c @@ -151,7 +151,6 @@ static void GamePlayerAddWaypoint(TYPE_PLAYER* ptrPlayer); static void GamePlayerAddWaypoint_Ex(TYPE_PLAYER* ptrPlayer, uint16_t tile); static void GameGraphics(void); static void GameRenderLevel(TYPE_PLAYER* ptrPlayer); -//static void GameLoadPilots(char* strPath); static void GameClock(void); static void GameClockFlights(uint8_t i); static void GameAircraftState(uint8_t i); |
