PocketEmpires/Exe
XaviDCR92 6628e7de58 * Player can now select nearest unit or building. Multiple buildings and units can be selected at the same time.
* Unit module moved from C++ to C (only extension change - and compiler - was needed).
* GfxGetHeightFromSpriteData and GfxGetWidthFromSpriteData were getting incorrect data! Incorrect memory address was being read when calling pgm_read_byte, and caused unexpected behaviour under real hw.
2017-03-12 21:09:29 +01:00
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POCKET.HEX * Player can now select nearest unit or building. Multiple buildings and units can be selected at the same time. 2017-03-12 21:09:29 +01:00
POCKET.elf * Player can now select nearest unit or building. Multiple buildings and units can be selected at the same time. 2017-03-12 21:09:29 +01:00