XaviDCR92
f0b654b9bf
Game has been restructured in favor of OOP
2018-07-09 19:26:13 +02:00
XaviDCR92
d854647815
Kinda improved pathfinding algorithm. Still some work TODO.
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Fixed some errors in DEBUG_VAR macro.
Shadows are now drawn before any other object.
Different strings are now shown depending on the number of selected units.
Some work on calculating actions mask when different types of units are selected. Still some work TODO.
2017-11-10 00:04:35 +01:00
XaviDCR92
2d04eba931
Deprecated use of sprintf() in favor of custom routine Systemitoa().
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When B button is released and showActionsMenu == true, showActionsMenu = false.
2017-11-05 18:00:57 +01:00
XaviDCR92
a7dd978196
Simple collision detection between units added. libgamebuino was always updating header files, so targets were always being rebuilt.
2017-09-09 12:47:17 +02:00
XaviDCR92
786dccd2bc
Removed Building and GameStructures modules. Restructured SW for Unit and Player, still a lot TODO
2017-09-08 18:39:22 +02:00
XaviDCR92
f416816883
* Nearest unit and/or building is found (no sqrt method used).
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* Preliminar unit/building selection algorithm.
* Added cursor onscreen.
- Removed old Peasant sprites. Only 2 sprites needed!
2017-03-09 23:59:53 +01:00
XaviDCR92
8ec41b4410
+ Initial commit. Added source, sprites and final executable.
2017-03-07 20:57:09 +01:00