XaviDCR92
f0b654b9bf
Game has been restructured in favor of OOP
2018-07-09 19:26:13 +02:00
XaviDCR92
8fba2176bc
* Modified shadows for Town centre.
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* Bugfixes in unit movement and collision detection. Now it should work fine.
* Added include guards to all *.i files.
* Other minor changes
2017-11-05 05:38:31 +01:00
XaviDCR92
2cf2d608af
+ Added copy of BitmapEncoder
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+ New sprite and unit "Town center"
* Provisional collision checking.
* Many other modifications.
2017-11-05 04:16:32 +01:00
XaviDCR92
a7dd978196
Simple collision detection between units added. libgamebuino was always updating header files, so targets were always being rebuilt.
2017-09-09 12:47:17 +02:00
XaviDCR92
786dccd2bc
Removed Building and GameStructures modules. Restructured SW for Unit and Player, still a lot TODO
2017-09-08 18:39:22 +02:00
XaviDCR92
6628e7de58
* Player can now select nearest unit or building. Multiple buildings and units can be selected at the same time.
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* Unit module moved from C++ to C (only extension change - and compiler - was needed).
* GfxGetHeightFromSpriteData and GfxGetWidthFromSpriteData were getting incorrect data! Incorrect memory address was being read when calling pgm_read_byte, and caused unexpected behaviour under real hw.
2017-03-12 21:09:29 +01:00
XaviDCR92
f416816883
* Nearest unit and/or building is found (no sqrt method used).
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* Preliminar unit/building selection algorithm.
* Added cursor onscreen.
- Removed old Peasant sprites. Only 2 sprites needed!
2017-03-09 23:59:53 +01:00
XaviDCR92
8ec41b4410
+ Initial commit. Added source, sprites and final executable.
2017-03-07 20:57:09 +01:00