Xavier ASUS
8fcf5bf1f7
Removed SIO interrupt (it caused VBlank ISR not to be triggered).
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Added Gfx wait on LoadMenuEnd(). Otherwise, some levels would not start after loading all required files.
Also, added GPU wait on Menu.c before entering the main loop.
An invalid index inside sound table was being accessed when creating an arrival flight. This made the game crash only under real hardware.
Other minor changes and fixes.
2018-11-30 01:34:40 +01:00
Xavier ASUS
c33fcca6d4
Set SERIAL_INTERFACE compile flag
2018-11-29 02:07:02 +01:00
Xavier ASUS
26bfe68b09
Blue background dimensions are now limited to drawing enviroment's.
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Fixed X position for "Remaining aircraft" and "Next aircraft" messages in GameGui.c
2018-11-29 01:29:43 +01:00
Xavier ASUS
9cbaf49e93
Some important bugfixes.
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Added BUILDING_ATC_LOC.
Added more levels.
2018-11-29 01:07:06 +01:00
Xavier ASUS
f8f976763b
Removed city background.
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Fixed some serious issues regarding building and tile data.
2018-11-25 21:07:28 +01:00
Xavier ASUS
64dbf5cdd5
Bugfix: minutes were not being retrieved from PLT files.
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Game.c: parking slots cannot be selected if an aircraft in STATE_PARKED state is on it.
Other fixes and improvements.
Added some tiles from TILESET2.TIM
2018-11-25 18:02:18 +01:00
Xavier ASUS
e4ab93f21e
Temporarily removed CDDA tracks
2018-11-24 15:38:04 +01:00
Xavier ASUS
6c687dd30b
New LEVEL3.
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Improvements.
2018-11-24 13:03:52 +01:00
Xavier ASUS
ce0027e87f
Aircraft are now auto-locked when entering "ShowAircraftData" menu.
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Minor fixes and improvements.
Path is shown when selecting a moving aircraft.
2018-11-24 11:56:04 +01:00
Xavier ASUS
3b80f74ce1
Optimization flag changed from -Os to -O3 (seems to perform better FPS-wise).
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Improved const-correctness and scope for some variables.
2018-11-23 13:57:38 +01:00
Xavier ASUS
2ccc0f5edd
Added "const" qualifier to some functions.
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"cdrom:\ and ;1" are automatically inserted into file name, in order to save memory space.
Some minor optimizations.
2018-11-18 20:03:35 +01:00