Commit Graph

29 Commits

Author SHA1 Message Date
Xavier ASUS 8fcf5bf1f7 Removed SIO interrupt (it caused VBlank ISR not to be triggered).
Added Gfx wait on LoadMenuEnd(). Otherwise, some levels would not start after loading all required files.
Also, added GPU wait on Menu.c before entering the main loop.
An invalid index inside sound table was being accessed when creating an arrival flight. This made the game crash only under real hardware.
Other minor changes and fixes.
2018-11-30 01:34:40 +01:00
Xavier ASUS c33fcca6d4 Set SERIAL_INTERFACE compile flag 2018-11-29 02:07:02 +01:00
Xavier ASUS 26bfe68b09 Blue background dimensions are now limited to drawing enviroment's.
Fixed X position for "Remaining aircraft" and "Next aircraft" messages in GameGui.c
2018-11-29 01:29:43 +01:00
Xavier ASUS 41df9924d4 Added new levels into cdimg subfolder.
Added EXE file.
Added final BIN image file.
2018-11-29 01:11:01 +01:00
Xavier ASUS 3de2130b60 TILE_TAXIWAY_CORNER_GRASS_3 added to accepted tiles list.
Building edition is now supported on MapEditor!
LEVEL2.LVL now has some buildings laying around.
2018-11-27 00:26:41 +01:00
Xavier ASUS f8f976763b Removed city background.
Fixed some serious issues regarding building and tile data.
2018-11-25 21:07:28 +01:00
Xavier ASUS 64dbf5cdd5 Bugfix: minutes were not being retrieved from PLT files.
Game.c: parking slots cannot be selected if an aircraft in STATE_PARKED state is on it.
Other fixes and improvements.
Added some tiles from TILESET2.TIM
2018-11-25 18:02:18 +01:00
XaviDCR92 135a1e93cb * LEVEL3.PLT was incorrectly using Windows CRLF end of line.
* When assigning a parking slot, busy parking slots cannot be selected. Some work TODO yet, though.
2018-11-25 12:32:16 +01:00
Xavier ASUS e4ab93f21e Temporarily removed CDDA tracks 2018-11-24 15:38:04 +01:00
Xavier ASUS 6c687dd30b New LEVEL3.
Improvements.
2018-11-24 13:03:52 +01:00
XaviDCR92 4c0028bfcc * Minor changes. 2018-05-07 23:04:27 +02:00
XaviDCR92 2c3b747732 * Game can now compile without PSXSDK_DEBUG flag.
* RCNT2 ISR is now disabled as soon as SystemLoadFileIntoBuffer() is called. Hopefully that will avoid problems with real HW.
2018-03-26 08:50:33 +02:00
XaviDCR92 4887461e35 * Increased number of events on SYSTEM.CNF.
Minor changes?
2018-03-22 20:50:53 +01:00
XaviDCR92 34c8910b9f - .iso files are now ignored.
- Removed deprecated functions from System.c.
* Minor changes.
2018-03-20 06:37:23 +01:00
XaviDCR92 977ec481d8 + Added tutorial level. 2018-03-18 19:14:17 +01:00
XaviDCR92 baa647ad7c + Added Message module, used for tutorials.
+ Added first tutorial level.
* Font now inserts line feed automatically if the next word is too long to fit.
* Gfx.c: added primitive list double buffering in order to gain some performance.
* MapEditor: now airport can be defined inside the tool.
2018-02-25 05:25:33 +01:00
XaviDCR92 81d9242514 * I think GameGraphics() can be executed as long as GPU has received all DMA blocks. Remove if something goes wrong. 2018-02-07 18:15:07 +01:00
XaviDCR92 6364d64cbc * Aircraft.c: files were being loaded each time level was selected.
* Game.c: score bonus is now added depending on flight remaining time.
+ Added second level.
2018-02-03 16:05:37 +01:00
XaviDCR92 7d14b50360 * Aircraft.c: since "rotate" member != 0 would render ArrowSpr incorrectly, I have created two separate sprites: LeftRightArrowSpr and UpDownArrowSpr. Still, H_FLIP isn't working properly.
* GameGui.c: new function GameGuiCalculateNextAircraftTime(), which calculates remaining time for next aircraft on the list.
* GameStructures.h: new parameter NextAircraftTime for TYPE_PLAYER structures.
* Game.c: added call to new function GameGuiCalculateNextAircraftTime().
2018-01-03 21:17:28 +01:00
XaviDCR92 b094335404 * Aircraft.c: taxiing speed has been doubled.
* Game.c: GameRenderLevel() renamed to GameRenderTerrain().
* Game.c: GameRenderTerrainPrecalculations() has been created to perform some calculations which are stored in tables to be then looked up by GameRenderTerrain(). This should save us some calculation time during rendering process.
* Camera.c: added new CameraApplyCoordinatesToCartesianPos() prototype.
* GameGui.c: AircraftDataGPoly4 RGB data is now only calculated on startup.
2018-01-02 06:43:54 +01:00
XaviDCR92 e53faffaea * Menu.c: when 1Player/2Player buttons are pressed, level list is now shown.
* System.c/System.h: new prototype SystemGetFileBasename().
2017-12-30 00:58:57 +01:00
XaviDCR92 67cfc8b2c2 * RWY_DIR and AIRCRAFT_DIRECTION have been joint into a single enum.
* Game.c: new prototypes GameGetParkingDirection() and GameGetRunwayDirection().
* Slight optimizations into GameRenderLevel().
* Added some comment headers into Gfx.c.
2017-12-29 23:19:43 +01:00
XaviDCR92 0d1df70f2d * Aircraft.c: invalid XYZ position was calculated if runway direction != EAST.
* Aircraft.c: aircraft direction is now set according to runway direction when aircraft is created.
* Game.c: TILE_PARKING_2 was not included on AcceptedTiles[].
* Game.c: GameAssignRunwaytoAircraft() was not looking up runway exit/entry points correctly.
2017-12-29 15:07:17 +01:00
XaviDCR92 fef6629d96 * New LEVEL2.LVL was not being displayed correctly as I forgot to include the new tiles on Game.c.
* Some work done on runway exit detection, but still TODO.
* Minor change in LoadMenu.c.
2017-12-29 02:57:40 +01:00
XaviDCR92 4eaa6c091f * Slight optimization: all comparations against true are now compared against != false.
+ Added a provisional background during gameplay (still WIP).
* Map editor now allows creating a map.
2017-12-26 22:18:37 +01:00
XaviDCR92 f6f5a1ab11 * Removed now unneeded dprintf calls on Game.c.
* Imported MenuStar sprite into Menu.c.
* Minor changes on Makefile (clean_music target removed).
2017-09-26 21:52:39 +02:00
XaviDCR92 e6d41c59ff Bugfix: ptrPlayer->SelectedAircraft was being substracted when == 0 and caused a game crash. Bugfix: aircraft did not stop when DIR_SOUTH. 2017-09-23 01:32:26 +02:00
XaviDCR92 286d13d71d Renamed BMP/WAV data to uppercase (Linux case-sensitivity). 2017-09-16 12:50:06 +02:00
XaviDCR92 56ed60ff3a + Added BIN/CUE image for non-CDDA mode. 2017-09-16 03:35:52 +02:00