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/** @file z80/support.c
*/
#include "z80.h"
#include <math.h>
int
convertFloat (Z80_FLOAT * f, double native)
{
unsigned long mantissa, exponent;
double f2;
wassert (f);
if (native != 0)
{
f2 = floor (log (fabs (native)) / log (2)) + 1;
mantissa = (unsigned long) (0x1000000 * fabs (native) / exp (f2 * log (2))) ;
mantissa &= 0xffffff;
exponent = (unsigned long) (f2 + 0x40) ;
if (native < 0)
exponent |= 0x80;
}
else
{
mantissa = 0;
exponent = 0;
}
f->w[0] = (WORD) mantissa;
f->w[1] = (BYTE) (mantissa >> 16);
f->w[1] |= exponent << 8;
f->b[0] = (BYTE) f->w[0];
f->b[1] = (BYTE) (f->w[0] >> 8);
f->b[2] = (BYTE) f->w[1];
f->b[3] = (BYTE) (f->w[1] >> 8);
return 0;
}
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