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authorXavier ASUS <xavi92psx@gmail.com>2019-10-18 00:31:54 +0200
committerXavier ASUS <xavi92psx@gmail.com>2019-10-18 00:31:54 +0200
commit268a53de823a6750d6256ee1fb1e7707b4b45740 (patch)
tree42c1799a9a82b2f7d9790ee9fe181d72a7274751 /device/lib/_fsmul.c
downloadsdcc-gas-268a53de823a6750d6256ee1fb1e7707b4b45740.tar.gz
sdcc-3.9.0 fork implementing GNU assembler syntax
This fork aims to provide better support for stm8-binutils
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+/*-------------------------------------------------------------------------
+ _fsmul.c - Floating point library in optimized assembly for 8051
+
+ Copyright (c) 2004, Paul Stoffregen, paul@pjrc.com
+
+ This library is free software; you can redistribute it and/or modify it
+ under the terms of the GNU General Public License as published by the
+ Free Software Foundation; either version 2, or (at your option) any
+ later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this library; see the file COPYING. If not, write to the
+ Free Software Foundation, 51 Franklin Street, Fifth Floor, Boston,
+ MA 02110-1301, USA.
+
+ As a special exception, if you link this library with other files,
+ some of which are compiled with SDCC, to produce an executable,
+ this library does not by itself cause the resulting executable to
+ be covered by the GNU General Public License. This exception does
+ not however invalidate any other reasons why the executable file
+ might be covered by the GNU General Public License.
+-------------------------------------------------------------------------*/
+
+
+#define __SDCC_FLOAT_LIB
+#include <float.h>
+
+
+#ifdef FLOAT_ASM_MCS51
+
+// float __fsmul (float a, float b) __reentrant
+static void dummy(void) __naked
+{
+ __asm
+ .globl ___fsmul
+___fsmul:
+ // extract the two inputs, placing them into:
+ // sign exponent mantissa
+ // ---- -------- --------
+ // a: sign_a exp_a r4/r3/r2
+ // b: sign_b exp_b r7/r6/r5
+
+ lcall fsgetargs
+
+ // first check if either input is zero
+ cjne r4, #0, 00002$
+00001$:
+ ljmp fs_return_zero
+
+00002$:
+ mov a, r7
+ jz 00001$
+
+ // compute final sign bit
+ jnb sign_b, 00003$
+ cpl sign_a
+00003$:
+
+ // check if either input is infinity
+ mov a, exp_b
+ cjne a, #0xFF, 00004$
+ ljmp fs_return_inf
+00004$:
+ mov a, exp_a
+ cjne a, #0xFF, 00005$
+ ljmp fs_return_inf
+00005$:
+
+ // add the exponents
+ add a, exp_b
+ // if carry then no underflow
+ jc 00006$
+ add a, #130
+ jc 00007$
+ ljmp fs_return_zero
+
+00006$:
+ add a, #131
+ dec a
+ jnc 00007$
+ ljmp fs_return_inf
+
+00007$:
+ mov exp_a, a
+
+ // now we need to multipy r4/r3/r2 * r7/r6/r5
+ // ------------------------------------------
+ // r2 * r5 << 0
+ // r3 * r5 + r2 * r6 << 8
+ // r4 * r5 + r3 * r6 + r2 * r7 << 16
+ // r4 * r6 + r3 * r7 << 24
+ // r4 * r7 << 32
+ //
+ // This adds quite a bit of code, but it is a LOT faster
+ // than three calls to __mululong...
+
+ // output goes into r4/r3/r2/r1/r0/xx
+
+ mov a, r2
+ mov b, r5
+ mul ab // r2 * r5
+ // discard lowest 8 bits
+ mov r0, b
+ // range 0-FE
+
+ mov a, r2
+ mov b, r6
+ mul ab // r2 * r6
+ add a, r0
+ mov r0, a
+ clr a
+ addc a, b
+ mov r1, a
+ // range 0-FEFF
+
+ mov a, r3
+ mov b, r5
+ mul ab // r3 * r5
+ add a, r0
+ // discard lowest 8 bits
+ mov a, r1
+ addc a, b
+ mov r1, a
+ clr a
+ rlc a
+ xch a, r2
+ // range 0-1FD
+
+ mov b, r7
+ mul ab // r2 * r7
+ add a, r1
+ mov r1, a
+ mov a, r2
+ addc a, b
+ mov r2, a
+ // range 0-FFFE
+
+ mov a, r3
+ mov r0, a
+ mov b, r6
+ mul ab // r3 * r6
+ add a, r1
+ mov r1, a
+ mov a, r2
+ addc a, b
+ mov r2, a
+ clr a
+ rlc a
+ mov r3, a
+ // range 0-1FDFF
+
+ mov a, r4
+ mov b, r5
+ mul ab // r4 * r5
+ add a, r1
+ mov r1, a
+ mov a, r2
+ addc a, b
+ mov r2, a
+ clr a
+ addc a, r3
+ mov r3, a
+ // range 0-2FC00
+
+ mov a, r0 // r3
+ mov b, r7
+ mul ab // r3 * r7
+ add a, r2
+ mov r2, a
+ mov a, r3
+ addc a, b
+ mov r3, a
+ clr a
+ rlc a
+ xch a, r4
+ // range 0-100FD00
+
+ mov r5, a
+ mov b, r6
+ mul ab // r4 * r6
+ add a, r2
+ mov r2, a
+ mov a, r3
+ addc a, b
+ mov r3, a
+ clr a
+ addc a, r4
+ mov r4, a
+ // range 0-1FEFE00
+
+ mov a, r5 // r4
+ mov b, r7
+ mul ab // r4 * r7
+ add a, r3
+ mov r3, a
+ mov a, r4
+ addc a, b
+ mov r4, a
+ // range 40000000-FFFFFE00
+
+ jb acc.7, 00010$
+ lcall fs_normalize_a
+
+00010$:
+ ljmp fs_round_and_return
+ __endasm;
+}
+
+#else
+
+/*
+** libgcc support for software floating point.
+** Copyright (C) 1991 by Pipeline Associates, Inc. All rights reserved.
+** Permission is granted to do *anything* you want with this file,
+** commercial or otherwise, provided this message remains intact. So there!
+** I would appreciate receiving any updates/patches/changes that anyone
+** makes, and am willing to be the repository for said changes (am I
+** making a big mistake?).
+**
+** Pat Wood
+** Pipeline Associates, Inc.
+** pipeline!phw@motown.com or
+** sun!pipeline!phw or
+** uunet!motown!pipeline!phw
+*/
+
+/* (c)2000/2001: hacked a little by johan.knol@iduna.nl for sdcc */
+
+union float_long
+ {
+ float f;
+ unsigned long l;
+ };
+
+/* multiply two floats */
+float __fsmul (float a1, float a2) {
+ volatile union float_long fl1, fl2;
+ volatile unsigned long result;
+ int exp;
+ char sign;
+
+ fl1.f = a1;
+ fl2.f = a2;
+
+ if (!fl1.l || !fl2.l)
+ return (0);
+
+ /* compute sign and exponent */
+ sign = SIGN (fl1.l) ^ SIGN (fl2.l);
+ exp = EXP (fl1.l) - EXCESS;
+ exp += EXP (fl2.l);
+
+ fl1.l = MANT (fl1.l);
+ fl2.l = MANT (fl2.l);
+
+ /* the multiply is done as one 16x16 multiply and two 16x8 multiplies */
+ result = (unsigned long)((unsigned short)(fl1.l >> 8)) * (unsigned short)(fl2.l >> 8);
+ result += ((unsigned long)((unsigned short)(fl1.l & 0xff)) * (unsigned short)(fl2.l >> 8)) >> 8;
+ result += ((unsigned long)((unsigned short)(fl2.l & 0xff)) * (unsigned short)(fl1.l >> 8)) >> 8;
+
+ /* round, phase 1 */
+ result += 0x40;
+
+ if (result & SIGNBIT)
+ {
+ /* round, phase 2 */
+ result += 0x40;
+ result >>= 8;
+ }
+ else
+ {
+ result >>= 7;
+ exp--;
+ }
+
+ result &= ~HIDDEN;
+
+ /* pack up and go home */
+ if (exp >= 0x100)
+ fl1.l = (sign ? SIGNBIT : 0) | __INFINITY;
+ else if (exp < 0)
+ fl1.l = 0;
+ else
+ fl1.l = PACK (sign ? SIGNBIT : 0 , exp, result);
+ return (fl1.f);
+}
+
+#endif