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#ifndef RESOURCE_H
#define RESOURCE_H
#include <camera.h>
#include <container.h>
#include <gfx.h>
#include <instance.h>
#include <resource_type.h>
#include <util.h>
#include <stdbool.h>
#include <stddef.h>
#ifdef __cplusplus
extern "C"
{
#endif
enum {RESOURCE_GOLD_CAPACITY = 2};
struct resource
{
struct instance instance;
enum resource_type type;
union
{
struct resource_gold
{
struct instance *miners[RESOURCE_GOLD_CAPACITY];
size_t n_miners;
} gold;
} res;
};
UTIL_STATIC_ASSERT(!offsetof(struct resource, instance), "must be at offset zero");
struct resource_cfg
{
enum resource_type type;
unsigned long x, y;
};
const struct container_list *resource_res(void);
void resource_set_alive_cb(void (*f)(const struct util_rect *dim, bool alive, void *p), void *p);
int resource_create(const struct resource_cfg *cfg, struct resource *list, size_t n);
int resource_render(const struct resource *res, const struct camera *cam, bool sel);
instance_sheltered_cb resource_shelter(const struct resource *res);
bool resource_harvested(struct instance *i, instance_hp ap);
instance_hp resource_maxhp(const struct resource *res);
const char *resource_str(const struct resource *res);
extern struct sprite resource_sprites[MAX_RESOURCE_TYPES];
#ifdef __cplusplus
}
#endif
#endif /* RESOURCE_H */
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