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include(${CMAKE_CURRENT_LIST_DIR}/functions.cmake)
sprite(NAME worker_n
X 384
Y 0
BPP 4
CX 384
CY 31
TRANSPARENT TRUE)
sprite(NAME worker_ne
X 384
Y 32
BPP 4
CX 384
CY 63
TRANSPARENT TRUE)
sprite(NAME worker_e
X 384
Y 64
BPP 4
CX 384
CY 97
TRANSPARENT TRUE)
sprite(NAME worker_se
X 384
Y 98
BPP 4
CX 384
CY 129
TRANSPARENT TRUE)
sprite(NAME worker_s
X 384
Y 130
BPP 4
CX 384
CY 163
TRANSPARENT TRUE)
sprite(NAME grass
X 368
Y 0
BPP 4
CX 368
CY 510
TRANSPARENT FALSE)
sprite(NAME cursor
X 368
Y 32
BPP 4
CX 368
CY 509
TRANSPARENT TRUE)
sprite(NAME barracks
X 384
Y 180
BPP 4
CX 368
CY 508
TRANSPARENT TRUE)
sprite(NAME gui_bar_left
X 376
Y 0
BPP 4
CX 368
CY 507
TRANSPARENT TRUE)
sprite(NAME gui_bar_mid
X 472
Y 168
BPP 4
CX 368
CY 506
TRANSPARENT FALSE)
sprite(NAME gui_bar_right
X 376
Y 56
BPP 4
CX 368
CY 505
TRANSPARENT TRUE)
sprite(NAME sel_up_left
X 368
Y 64
BPP 4
CX 368
CY 504
TRANSPARENT TRUE)
sprite(NAME sel_up_right
X 372
Y 64
BPP 4
CX 368
CY 503
TRANSPARENT TRUE)
sprite(NAME sel_down_left
X 368
Y 52
BPP 4
CX 368
CY 502
TRANSPARENT TRUE)
sprite(NAME sel_down_right
X 372
Y 52
BPP 4
CX 368
CY 501
TRANSPARENT TRUE)
sprite(NAME sel_mid
X 376
Y 52
BPP 4
CX 368
CY 500
TRANSPARENT TRUE)
sprite(NAME sel_mid_v
X 382
Y 0
BPP 4
CX 368
CY 499
TRANSPARENT FALSE)
sprite(NAME font
X 472
Y 0
BPP 4
CX 368
CY 498
TRANSPARENT TRUE)
sprite(NAME gold_mine
X 448
Y 0
BPP 4
CX 368
CY 497
TRANSPARENT TRUE)
sprite(NAME tree
X 368
Y 76
BPP 4
CX 368
CY 496
TRANSPARENT TRUE)
sprite(NAME btn_left
X 376
Y 80
BPP 4
CX 368
CY 495
TRANSPARENT TRUE)
sprite(NAME btn_right
X 376
Y 106
BPP 4
CX 368
CY 494
TRANSPARENT TRUE)
sprite(NAME btn_mid
X 368
Y 122
BPP 4
CX 368
CY 493
TRANSPARENT FALSE)
sprite(NAME line_edit_left
X 368
Y 148
BPP 4
CX 368
CY 492
TRANSPARENT FALSE)
sprite(NAME line_edit_mid
X 370
Y 148
BPP 4
CX 368
CY 491
TRANSPARENT FALSE)
sprite(NAME line_edit_right
X 378
Y 148
BPP 4
CX 368
CY 491
TRANSPARENT FALSE)
sprite(NAME checkbox
X 376
Y 132
BPP 4
CX 368
CY 490
TRANSPARENT TRUE)
sound(NAME acknowledge_01)
sound(NAME acknowledge_02)
sound(NAME selected_01)
container(NAME rts
SPRITES
barracks
btn_left
btn_mid
btn_right
checkbox
worker_n
worker_ne
worker_e
worker_se
worker_s
font
grass
cursor
tree
gui_bar_left
gui_bar_mid
gui_bar_right
gold_mine
sel_up_left
sel_up_right
sel_down_left
sel_down_right
sel_mid
sel_mid_v
line_edit_left
line_edit_mid
line_edit_right
SOUNDS
acknowledge_01
acknowledge_02
selected_01
)
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