rts/src/menu/src/gamecfg_menu.c

90 lines
2.1 KiB
C

#include <menu.h>
#include <menu_private.h>
#include <game.h>
#include <gui.h>
#include <gui/button.h>
#include <gui/container.h>
#include <gui/rounded_rect.h>
#include <stdbool.h>
#include <stddef.h>
struct gamecfg_menu
{
struct gui_container cnt, bcnt;
struct gui_rounded_rect r;
struct gui_button start, back;
};
static int update(struct menu_common *const c, void *const arg)
{
struct gamecfg_menu *const m = arg;
m->bcnt.common.y = screen_h - 40;
m->r.w = screen_w / 2;
m->r.h = screen_h / 2;
if (gui_update(&m->cnt.common, &c->p, &c->cam)
|| gui_update(&m->bcnt.common, &c->p, &c->cam))
return -1;
return 0;
}
static int render(const struct menu_common *const c, void *const arg)
{
const struct gamecfg_menu *const m = arg;
if (gui_render(&m->cnt.common)
|| gui_render(&m->bcnt.common))
return -1;
return 0;
}
int menu_gamecfg(struct menu_common *const c)
{
struct gamecfg_menu m;
bool start = false, back = false;
gui_container_init(&m.cnt);
m.cnt.common.hcentered = true;
m.cnt.common.vcentered = true;
gui_rounded_rect_init(&m.r);
gui_add_child(&m.cnt.common, &m.r.common);
gui_container_init(&m.bcnt);
m.bcnt.common.hcentered = true;
m.bcnt.mode = GUI_CONTAINER_MODE_H;
m.bcnt.spacing = 8;
gui_button_init(&m.start, GUI_BUTTON_TYPE_1);
m.start.u.type1.label.text = "Start";
m.start.u.type1.w = 100;
m.start.common.vcentered = true;
m.start.on_pressed = menu_on_pressed;
m.start.arg = &start;
m.back.common.vcentered = true;
gui_add_child(&m.bcnt.common, &m.start.common);
gui_button_init(&m.back, GUI_BUTTON_TYPE_1);
m.back.u.type1.label.text = "Back";
m.back.u.type1.w = 100;
m.back.common.vcentered = true;
m.back.on_pressed = menu_on_pressed;
m.back.arg = &back;
m.back.common.vcentered = true;
gui_add_child(&m.bcnt.common, &m.back.common);
while (!back && !c->p.common.exit && !start)
{
if (menu_update(c, update, render, &m))
return -1;
}
if (start)
return game(NULL);
return 0;
}