rts/src/menu/src/main_menu.c

108 lines
2.6 KiB
C

#include <menu.h>
#include <menu_private.h>
#include <gui.h>
#include <gui/button.h>
#include <gui/container.h>
#include <gui/rounded_rect.h>
#include <system.h>
#include <stdbool.h>
struct main_menu
{
bool start, settings, exit;
struct gui_button play, settings_btn, exit_btn;
struct gui_container cnt;
};
static int update(struct menu_common *const c, void *const arg)
{
struct main_menu *const m = arg;
if (gui_update(&m->play.common, &c->p, &c->cam, &c->in))
return -1;
return 0;
}
static int render(const struct menu_common *const c, void *const arg)
{
const struct main_menu *const m = arg;
if (gui_render(&m->cnt.common))
return -1;
return 0;
}
int menu_main(struct menu_common *const c)
{
do
{
struct main_menu m = {0};
{
struct gui_container *const c = &m.cnt;
gui_container_init(c);
c->mode = GUI_CONTAINER_MODE_V;
c->common.hcentered = true;
c->common.vcentered = true;
c->spacing = 4;
}
{
struct gui_button *const b = &m.play;
gui_button_init(b, GUI_BUTTON_TYPE_1);
b->on_pressed = menu_on_pressed;
b->arg = &m.start;
b->u.type1.w = 140;
b->common.hcentered = true;
b->u.type1.label.text = "Play";
gui_add_child(&m.cnt.common, &b->common);
}
{
struct gui_button *const b = &m.settings_btn;
gui_button_init(b, GUI_BUTTON_TYPE_1);
b->on_pressed = menu_on_pressed;
b->arg = &m.settings;
b->u.type1.w = 140;
b->common.hcentered = true;
b->u.type1.label.text = "Settings";
gui_add_child(&m.cnt.common, &b->common);
}
if (system_can_exit())
{
struct gui_button *const b = &m.exit_btn;
gui_button_init(b, GUI_BUTTON_TYPE_1);
b->arg = &m.exit;
b->u.type1.w = 140;
b->common.hcentered = true;
b->u.type1.label.text = "Exit";
b->on_pressed = menu_on_pressed;
gui_add_child(&m.cnt.common, &b->common);
}
while (!m.start && !m.settings && !c->p.common.exit)
{
if (menu_update(c, update, render, &m))
return -1;
if (m.exit)
return 0;
}
if (m.start && menu_hostjoin(c))
return -1;
else if (m.settings && menu_settings(c))
return -1;
} while (!c->p.common.exit);
return 0;
}