86 lines
1.9 KiB
CMake
86 lines
1.9 KiB
CMake
cmake_minimum_required(VERSION 3.13)
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option(PS1_BUILD "Build for the original Sony Playstation" OFF)
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option(HOST_BUILD "Build for host platform using SDL-1.2" OFF)
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option(WIN9X_BUILD "Build for Win9x using SDL-1.2" OFF)
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if(NOT PS1_BUILD AND NOT HOST_BUILD AND NOT WIN9X_BUILD)
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message(FATAL_ERROR "Please define target platform. Available options:
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PS1_BUILD
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HOST_BUILD
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WIN9X_BUILD
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Run CMake again using one of the available platforms e.g.: cmake .. -DPS1_BUILD=1")
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endif()
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if(PS1_BUILD)
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include("cmake/ps1-toolchain.cmake")
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elseif(WIN9X_BUILD)
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include("cmake/win9x-toolchain.cmake")
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endif()
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set(TOOLS_PREFIX ${CMAKE_BINARY_DIR}/tools)
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include(ExternalProject)
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ExternalProject_Add(tools
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SOURCE_DIR ${CMAKE_SOURCE_DIR}/tools
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CMAKE_ARGS
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-D CMAKE_INSTALL_PREFIX=${TOOLS_PREFIX})
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project(rts)
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add_executable(${PROJECT_NAME} "src/main.c")
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set(cdroot ${CMAKE_BINARY_DIR}/cdimg)
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# Avoid C11 since it is not supported by the i386-mingw32 toolchain.
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set(cflags -Wall -g3 -ffunction-sections -fdata-sections -pedantic -std=c99)
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if(PS1_BUILD)
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include("cmake/ps1.cmake")
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elseif(WIN9X_BUILD)
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include("cmake/win9x.cmake")
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elseif(HOST_BUILD)
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include("cmake/host.cmake")
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endif()
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add_subdirectory("res")
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set(components
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building
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camera
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container
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font
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game
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gfx
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gui
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header
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instance
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keyboard
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mouse
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pad
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player
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resource
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sfx
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system
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terrain
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unit
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util
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)
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set(interfaces
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tech
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)
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target_compile_options(${PROJECT_NAME} PUBLIC ${cflags})
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foreach(c ${components})
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add_subdirectory("src/${c}")
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target_compile_options(${c} PUBLIC ${cflags})
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target_link_libraries(${PROJECT_NAME} PRIVATE ${c})
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endforeach()
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foreach(i ${interfaces})
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add_subdirectory("src/${i}")
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target_compile_options(${i} INTERFACE ${cflags})
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target_link_libraries(${PROJECT_NAME} PRIVATE ${c})
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endforeach()
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target_link_options(${PROJECT_NAME} PRIVATE -Wl,--gc-sections)
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