rts/src/game/src/res.c

315 lines
5.9 KiB
C

#include <game_private.h>
#include <building.h>
#include <container.h>
#include <font.h>
#include <gfx.h>
#include <gui/bar.h>
#include <gui/button.h>
#include <gui/line_edit.h>
#include <gui/rounded_rect.h>
#include <gui/checkbox.h>
#include <resource.h>
#include <terrain.h>
#include <unit.h>
#include <stdbool.h>
static const struct container c[] =
{
{
.path = "barracks",
.type = CONTAINER_TYPE_SPRITE,
.data =
{
.sprite = &building_sprites[BUILDING_TYPE_BARRACKS]
}
},
{
.path = "worker_n",
.type = CONTAINER_TYPE_SPRITE,
.data =
{
.sprite = &unit_sprites[UNIT_SPRITE_N]
}
},
{
.path = "worker_ne",
.type = CONTAINER_TYPE_SPRITE,
.data =
{
.sprite = &unit_sprites[UNIT_SPRITE_NE]
}
},
{
.path = "worker_e",
.type = CONTAINER_TYPE_SPRITE,
.data =
{
.sprite = &unit_sprites[UNIT_SPRITE_E]
}
},
{
.path = "worker_se",
.type = CONTAINER_TYPE_SPRITE,
.data =
{
.sprite = &unit_sprites[UNIT_SPRITE_SE]
}
},
{
.path = "worker_s",
.type = CONTAINER_TYPE_SPRITE,
.data =
{
.sprite = &unit_sprites[UNIT_SPRITE_S]
}
},
{
.path = "grass",
.type = CONTAINER_TYPE_SPRITE,
.data =
{
.sprite = &grass_sprite
}
},
{
.path = "cursor",
.type = CONTAINER_TYPE_SPRITE,
.data =
{
.sprite = &cursor_sprite
}
},
{
.path = "gui_bar_left",
.type = CONTAINER_TYPE_SPRITE,
.data =
{
.sprite = &gui_bar_sprites[GUI_BAR_LEFT]
}
},
{
.path = "gui_bar_mid",
.type = CONTAINER_TYPE_SPRITE,
.data =
{
.sprite = &gui_bar_sprites[GUI_BAR_MID]
}
},
{
.path = "gui_bar_right",
.type = CONTAINER_TYPE_SPRITE,
.data =
{
.sprite = &gui_bar_sprites[GUI_BAR_RIGHT]
}
},
{
.path = "sel_up_left",
.type = CONTAINER_TYPE_SPRITE,
.data =
{
.sprite = &gui_rounded_rect_sprites[GUI_ROUNDED_RECT_UP_LEFT]
}
},
{
.path = "sel_up_right",
.type = CONTAINER_TYPE_SPRITE,
.data =
{
.sprite = &gui_rounded_rect_sprites[GUI_ROUNDED_RECT_UP_RIGHT]
}
},
{
.path = "sel_down_left",
.type = CONTAINER_TYPE_SPRITE,
.data =
{
.sprite = &gui_rounded_rect_sprites[GUI_ROUNDED_RECT_DOWN_LEFT]
}
},
{
.path = "sel_down_right",
.type = CONTAINER_TYPE_SPRITE,
.data =
{
.sprite = &gui_rounded_rect_sprites[GUI_ROUNDED_RECT_DOWN_RIGHT]
}
},
{
.path = "sel_mid",
.type = CONTAINER_TYPE_SPRITE,
.data =
{
.sprite = &gui_rounded_rect_sprites[GUI_ROUNDED_RECT_MID]
}
},
{
.path = "sel_mid_v",
.type = CONTAINER_TYPE_SPRITE,
.data =
{
.sprite = &gui_rounded_rect_sprites[GUI_ROUNDED_RECT_MID_VERT]
}
},
{
.path = "font",
.type = CONTAINER_TYPE_SPRITE,
.data =
{
.sprite = &font_sprite
}
},
{
.path = "gold_mine",
.type = CONTAINER_TYPE_SPRITE,
.data =
{
.sprite = &resource_sprites[RESOURCE_TYPE_GOLD]
}
},
{
.path = "tree",
.type = CONTAINER_TYPE_SPRITE,
.data =
{
.sprite = &resource_sprites[RESOURCE_TYPE_WOOD]
}
},
{
.path = "acknowledge_01",
.type = CONTAINER_TYPE_SOUND,
.data =
{
.sound = &unit_sounds[UNIT_SOUND_MOVE]
}
},
{
.path = "acknowledge_02",
.type = CONTAINER_TYPE_SOUND,
.data =
{
.sound = &unit_sounds[UNIT_SOUND_MOVE_2]
}
},
{
.path = "selected_01",
.type = CONTAINER_TYPE_SOUND,
.data =
{
.sound = &unit_sounds[UNIT_SOUND_SELECTED]
}
},
{
.path = "btn_left",
.type = CONTAINER_TYPE_SPRITE,
.data =
{
.sprite = &gui_button_sprites[GUI_BUTTON_LEFT]
}
},
{
.path = "btn_mid",
.type = CONTAINER_TYPE_SPRITE,
.data =
{
.sprite = &gui_button_sprites[GUI_BUTTON_MID]
}
},
{
.path = "btn_right",
.type = CONTAINER_TYPE_SPRITE,
.data =
{
.sprite = &gui_button_sprites[GUI_BUTTON_RIGHT]
}
},
{
.path = "line_edit_left",
.type = CONTAINER_TYPE_SPRITE,
.data =
{
.sprite = &gui_line_edit_sprites[GUI_LINE_EDIT_LEFT]
}
},
{
.path = "line_edit_mid",
.type = CONTAINER_TYPE_SPRITE,
.data =
{
.sprite = &gui_line_edit_sprites[GUI_LINE_EDIT_MID]
}
},
{
.path = "line_edit_right",
.type = CONTAINER_TYPE_SPRITE,
.data =
{
.sprite = &gui_line_edit_sprites[GUI_LINE_EDIT_RIGHT]
}
},
{
.path = "checkbox",
.type = CONTAINER_TYPE_SPRITE,
.data =
{
.sprite = &gui_checkbox_sprite
}
}
};
static bool init;
void game_free(void)
{
if (init)
{
container_free(c, sizeof c / sizeof *c);
init = false;
}
}
int game_resinit(void)
{
if (!init)
{
if (container_load("rts.cnt", c, sizeof c / sizeof *c))
{
perror("container_load");
return -1;
}
init = true;
}
return 0;
}