36 lines
651 B
C
36 lines
651 B
C
#include <gfx.h>
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#include <gfx/port.h>
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#include <sdl-1.2/gfx_private.h>
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#include <SDL.h>
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void rect_sort(struct rect *const r)
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{
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SDL_Rect rct =
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{
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.x = r->x,
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.y = r->y,
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.w = r->w,
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.h = r->h
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};
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SDL_Surface *const screen = gfx_screen();
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const Uint32 map = SDL_MapRGB(screen->format, r->r, r->g, r->b);
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if (SDL_FillRect(screen, &rct, map))
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{
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fprintf(stderr, "SDL_FillRect: %s\n", SDL_GetError());
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return;
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}
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}
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void rect_init(struct rect *const r)
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{
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*r = (const struct rect){0};
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}
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void semitrans_rect_init(struct rect *const r)
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{
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rect_init(r);
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r->stp = true;
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}
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