rts/src/player/inc/human_player.h

78 lines
1.5 KiB
C

#ifndef HUMAN_PLAYER_H
#define HUMAN_PLAYER_H
#include <camera.h>
#include <keyboard.h>
#include <instance.h>
#include <input.h>
#include <mouse.h>
#include <pad.h>
#include <peripheral.h>
#include <player.h>
#include <stdbool.h>
#include <stdint.h>
#include <stddef.h>
#ifdef __cplusplus
extern "C"
{
#endif
enum {MAX_SELECTED_INSTANCES = 4};
struct human_player_cfg
{
enum peripheral_type sel_periph;
struct player_cfg pl;
int padn;
struct camera_dim dim;
};
struct human_player
{
struct player pl;
struct camera cam;
union peripheral periph;
struct input in;
struct sel_instance
{
enum sel_type
{
INSTANCE_TYPE_UNIT,
INSTANCE_TYPE_BUILDING,
INSTANCE_TYPE_RESOURCE
} type;
union sel_data
{
const struct unit *u;
const struct building *b;
const struct resource *r;
const struct instance *i;
struct unit *rw_u;
} d;
} sel[MAX_SELECTED_INSTANCES];
struct human_player_target
{
const struct instance *ins;
unsigned char t, n;
bool render;
} target;
size_t n_sel;
bool top_gui;
uint32_t gui_res[MAX_RESOURCE_TYPES];
};
int human_player_init(const struct human_player_cfg *cfg, struct human_player *h);
void human_player_update(struct human_player *h, struct player_others *o);
int human_player_render(const struct human_player *h, const struct player_others *o);
#ifdef __cplusplus
}
#endif
#endif /* HUMAN_PLAYER_H */