rts/src/menu/src/hostjoin_menu.c

86 lines
2.1 KiB
C

#include <menu.h>
#include <menu_private.h>
#include <game.h>
#include <gui.h>
#include <gui/button.h>
#include <gui/container.h>
#include <stdbool.h>
struct menu_hostjoin
{
struct gui_container cnt;
struct gui_button host, join, back;
};
static int update(struct menu_common *const c, void *const arg)
{
struct menu_hostjoin *const m = arg;
if (gui_update(&m->cnt.common, &c->p, &c->cam, &c->in))
return -1;
return 0;
}
static int render(const struct menu_common *const c, void *const arg)
{
const struct menu_hostjoin *const m = arg;
if (gui_render(&m->cnt.common))
return -1;
return 0;
}
int menu_hostjoin(struct menu_common *const c, bool *const back)
{
do
{
struct menu_hostjoin m;
bool host = false, join = false;
gui_container_init(&m.cnt);
m.cnt.common.hcentered = true;
m.cnt.common.vcentered = true;
m.cnt.spacing = 4;
m.cnt.mode = GUI_CONTAINER_MODE_V;
gui_button_init(&m.host, GUI_BUTTON_TYPE_1);
m.host.u.type1.label.text = "Host game";
m.host.common.hcentered = true;
m.host.u.type1.w = 140;
m.host.arg = &host;
m.host.on_pressed = menu_on_pressed;
gui_add_child(&m.cnt.common, &m.host.common);
gui_button_init(&m.join, GUI_BUTTON_TYPE_1);
m.join.u.type1.label.text = "Join game";
m.join.common.hcentered = true;
m.join.u.type1.w = 140;
m.join.arg = &join;
m.join.on_pressed = menu_on_pressed;
gui_add_child(&m.cnt.common, &m.join.common);
gui_button_init(&m.back, GUI_BUTTON_TYPE_1);
m.back.u.type1.label.text = "Back";
m.back.common.hcentered = true;
m.back.u.type1.w = 140;
m.back.arg = back;
m.back.on_pressed = menu_on_pressed;
gui_add_child(&m.cnt.common, &m.back.common);
while (!*back && !c->p.common.exit && !host && !join)
{
if (menu_update(c, update, render, &m))
return -1;
}
if (host || join)
if (menu_gamecfg(c))
return -1;
} while (!*back && !c->p.common.exit);
return 0;
}