rts/src/menu/src/join_menu.c

266 lines
5.9 KiB
C

#include <menu.h>
#include <menu_private.h>
#include <game.h>
#include <gui.h>
#include <gui/button.h>
#include <gui/container.h>
#include <gui/label.h>
#include <gui/line_edit.h>
#include <gui/rounded_rect.h>
#include <net.h>
#include <errno.h>
#include <stdbool.h>
#include <stddef.h>
#include <stdlib.h>
struct join_menu
{
struct gui_container cnt, bcnt;
struct gui_label type_label, address, port, connecting;
struct gui_button type_btn, back, connect;
struct gui_line_edit address_le, port_le;
enum
{
IDLE,
CONNECT,
CONNECTING,
CONNECTED,
CONNECT_FAILED
} state;
struct net_socket *socket;
size_t domain_i;
};
static const enum net_domain domains[] =
{
NET_DOMAIN_IPV4,
NET_DOMAIN_SERIAL
};
static void on_connected(void *const arg)
{
struct join_menu *const m = arg;
if (m->state == IDLE)
{
m->state = CONNECT;
m->connecting.text = "Connecting...";
}
}
static void on_disconnected(void *const arg)
{
struct join_menu *const m = arg;
m->connecting.text = "Failed to connect";
m->state = CONNECT_FAILED;
m->socket = NULL;
}
static int on_connect(struct join_menu *const m)
{
const enum net_domain d = domains[m->domain_i];
union net_connect c =
{
.common =
{
.domain = d,
.ev =
{
.connected = on_connected,
.disconnected = on_disconnected,
.arg = m
}
}
};
switch (d)
{
case NET_DOMAIN_IPV4:
{
errno = 0;
const unsigned long port = strtoul(m->port_le.text, NULL, 0);
if (errno)
return -1;
c.ipv4.addr = m->address_le.text;
c.ipv4.port = port;
}
break;
case NET_DOMAIN_SERIAL:
break;
}
if (!(m->socket = net_connect(&c)))
{
fprintf(stderr, "%s: net_connect failed\n", __func__);
return -1;
}
return 0;
}
static int update(struct menu_common *const c, void *const arg)
{
struct join_menu *const m = arg;
m->bcnt.common.y = screen_h - 40;
if (gui_update(&m->cnt.common, &c->p, &c->cam, &c->in)
|| gui_update(&m->bcnt.common, &c->p, &c->cam, &c->in))
return -1;
if (m->socket && net_update(m->socket))
return -1;
switch (m->state)
{
case CONNECT:
if (on_connect(m))
return -1;
m->state = CONNECTING;
if (!m->connecting.common.parent)
gui_add_child(&m->cnt.common, &m->connecting.common);
break;
case CONNECT_FAILED:
net_close(m->socket);
m->socket = NULL;
m->state = IDLE;
break;
default:
break;
}
return 0;
}
static int render(const struct menu_common *const c, void *const arg)
{
const struct join_menu *const m = arg;
if (gui_render(&m->cnt.common)
|| gui_render(&m->bcnt.common))
return -1;
return 0;
}
static void on_type_pressed(void *const arg)
{
struct join_menu *const m = arg;
if (++m->domain_i >= sizeof domains / sizeof *domains)
m->domain_i = 0;
m->type_btn.u.type1.label.text = net_domain_str(domains[m->domain_i]);
}
static void on_connect_pressed(void *const arg)
{
struct join_menu *const m = arg;
m->state = CONNECT;
}
int menu_join(struct menu_common *const c)
{
int ret = -1;
struct join_menu m = {0};
bool connect = false;
bool back = false;
gui_container_init(&m.cnt);
m.cnt.common.hcentered = true;
m.cnt.common.vcentered = true;
m.cnt.mode = GUI_CONTAINER_MODE_V;
m.cnt.spacing = 2;
gui_label_init(&m.type_label);
m.type_label.common.hcentered = true;
m.type_label.text = "Type:";
gui_add_child(&m.cnt.common, &m.type_label.common);
gui_button_init(&m.type_btn, GUI_BUTTON_TYPE_1);
m.type_btn.arg = &m;
m.type_btn.u.type1.w = 140;
m.type_btn.common.hcentered = true;
m.type_btn.on_pressed = on_type_pressed;
m.type_btn.u.type1.label.text = net_domain_str(*domains);
gui_add_child(&m.cnt.common, &m.type_btn.common);
gui_label_init(&m.address);
m.address.common.hcentered = true;
m.address.text = "Address:";
gui_add_child(&m.cnt.common, &m.address.common);
char address[sizeof "255.255.255.255"];
gui_line_edit_init(&m.address_le, address, sizeof address);
m.address_le.w = 140;
m.address_le.common.hcentered = true;
gui_add_child(&m.cnt.common, &m.address_le.common);
gui_label_init(&m.port);
m.port.common.hcentered = true;
m.port.text = "Port:";
gui_add_child(&m.cnt.common, &m.port.common);
char port[sizeof "65535"];
gui_line_edit_init(&m.port_le, port, sizeof port);
m.port_le.w = 80;
m.port_le.common.hcentered = true;
gui_add_child(&m.cnt.common, &m.port_le.common);
gui_label_init(&m.connecting);
m.connecting.common.hcentered = true;
gui_container_init(&m.bcnt);
m.bcnt.common.hcentered = true;
m.bcnt.mode = GUI_CONTAINER_MODE_H;
gui_button_init(&m.connect, GUI_BUTTON_TYPE_1);
m.connect.u.type1.label.text = "Connect";
m.connect.u.type1.w = 140;
m.connect.common.vcentered = true;
m.connect.on_pressed = on_connect_pressed;
m.connect.arg = &m;
m.back.common.vcentered = true;
gui_add_child(&m.bcnt.common, &m.connect.common);
gui_button_init(&m.back, GUI_BUTTON_TYPE_1);
m.back.u.type1.label.text = "Back";
m.back.u.type1.w = 100;
m.back.common.vcentered = true;
m.back.on_pressed = menu_on_pressed;
m.back.arg = &back;
m.back.common.vcentered = true;
gui_add_child(&m.bcnt.common, &m.back.common);
while (!back && !c->p.common.exit && !connect)
{
if (menu_update(c, update, render, &m))
goto end;
}
if (connect)
{
}
ret = 0;
end:
gui_deinit(&m.cnt.common, &c->in);
return ret;
}