| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Remove unused minor stuff | Xavier Del Campo Romero | 2022-03-31 | 1 | -1/+1 |
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| * | resource.c: decouple collbox from sprite dimensions | Xavier Del Campo Romero | 2022-03-31 | 1 | -6/+26 |
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| * | Implement sub-tile collboxes | Xavier Del Campo Romero | 2022-03-30 | 2 | -1/+20 |
| | | | | | These will be later used by the pathfinding algorithm. | ||||
| * | Replace x_get functions with macros | Xavier Del Campo Romero | 2022-03-30 | 1 | -2/+2 |
| | | | | | | | The PS1 port relies on a heap for primitives since the GPU renders the scene asynchronously. However, SDL-based platforms render primitives synchronously, so structures can be allocated on the stack instead. | ||||
| * | Add project source code | Xavier Del Campo Romero | 2022-03-30 | 4 | -0/+220 |
