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* join_menu.c: Update serial/IPv4 GUI menusXavier Del Campo Romero2022-09-231-24/+119
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* net: Group events into structXavier Del Campo Romero2022-09-211-3/+6
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* menu: Implement join_menuXavier Del Campo Romero2022-09-205-1/+334
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* Remap calls to pad/mouse/keyboard to inputXavier Del Campo Romero2022-09-206-6/+12
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* Minor code style fixesXavier Del Campo Romero2022-09-202-3/+1
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* Allow children of gui_container be resized anytimeXavier Del Campo Romero2022-07-101-3/+4
| | | | | | | | | | | | | | So far, their position inside the container was determined when initializing the interface. However, if a child were resized afterwards, the container would not adjust its elements accordingly. Moreover, the implementation for gui_container relied on hacking the children's X/Y coordinates, which could only be done once. Now, two additional members have been added to gui_common so that specific X/Y offset can be determined by the parent, additionally to the traditional rules followed by gui_coords. Despite the extra memory footprint, it now allows containers to set specific X/Y offsets for their children on every game cycle.
* Implement join/host and game cfg menusXavier Del Campo Romero2022-07-076-72/+341
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* Allow multiple button typesXavier Del Campo Romero2022-07-071-9/+28
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* menu: implement main menu using new GUI improvementsXavier Del Campo Romero2022-07-021-8/+19
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* menu.c: center play button on screenXavier Del Campo Romero2022-06-291-2/+2
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* Implement main menuXavier Del Campo Romero2022-06-263-0/+91