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* gfx: Provide functions for fullscreen handlingXavier Del Campo Romero2022-09-231-0/+2
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* Make gfx_draw return intXavier Del Campo Romero2022-05-241-1/+1
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* gfx: separate port-specific interfacesXavier Del Campo Romero2022-03-301-1/+4
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* Replace x_get functions with macrosXavier Del Campo Romero2022-03-301-4/+5
| | | | | | The PS1 port relies on a heap for primitives since the GPU renders the scene asynchronously. However, SDL-based platforms render primitives synchronously, so structures can be allocated on the stack instead.
* Add project source codeXavier Del Campo Romero2022-03-301-0/+37