| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | gfx: Provide functions for fullscreen handling | Xavier Del Campo Romero | 2022-09-23 | 1 | -0/+2 |
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| * | Make gfx_draw return int | Xavier Del Campo Romero | 2022-05-24 | 1 | -1/+1 |
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| * | gfx: separate port-specific interfaces | Xavier Del Campo Romero | 2022-03-30 | 1 | -1/+4 |
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| * | Replace x_get functions with macros | Xavier Del Campo Romero | 2022-03-30 | 1 | -4/+5 |
| | | | | | | | The PS1 port relies on a heap for primitives since the GPU renders the scene asynchronously. However, SDL-based platforms render primitives synchronously, so structures can be allocated on the stack instead. | ||||
| * | Add project source code | Xavier Del Campo Romero | 2022-03-30 | 1 | -0/+37 |
