| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Implement touch controls | Xavier Del Campo Romero | 2022-03-31 | 3 | -1/+59 |
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| * | Rename MAP_{X|Y} to MAP_{W|H} | Xavier Del Campo Romero | 2022-03-30 | 2 | -6/+6 |
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| * | camera: implement mouse support | Xavier Del Campo Romero | 2022-03-30 | 1 | -2/+27 |
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| * | Move CURSOR_{WIDTH|HEIGHT} to library scope | Xavier Del Campo Romero | 2022-03-30 | 2 | -13/+13 |
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| * | Add support for keyboard and mouse | Xavier Del Campo Romero | 2022-03-30 | 6 | -105/+169 |
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| * | Replace x_get functions with macros | Xavier Del Campo Romero | 2022-03-30 | 1 | -2/+2 |
| | | | | | | | The PS1 port relies on a heap for primitives since the GPU renders the scene asynchronously. However, SDL-based platforms render primitives synchronously, so structures can be allocated on the stack instead. | ||||
| * | Refresh camera and terrain rendering on screen resize | Xavier Del Campo Romero | 2022-03-30 | 2 | -0/+10 |
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| * | Add project source code | Xavier Del Campo Romero | 2022-03-30 | 3 | -0/+248 |
