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* Implement touch controlsXavier Del Campo Romero2022-03-313-1/+59
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* Rename MAP_{X|Y} to MAP_{W|H}Xavier Del Campo Romero2022-03-302-6/+6
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* camera: implement mouse supportXavier Del Campo Romero2022-03-301-2/+27
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* Move CURSOR_{WIDTH|HEIGHT} to library scopeXavier Del Campo Romero2022-03-302-13/+13
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* Add support for keyboard and mouseXavier Del Campo Romero2022-03-306-105/+169
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* Replace x_get functions with macrosXavier Del Campo Romero2022-03-301-2/+2
| | | | | | The PS1 port relies on a heap for primitives since the GPU renders the scene asynchronously. However, SDL-based platforms render primitives synchronously, so structures can be allocated on the stack instead.
* Refresh camera and terrain rendering on screen resizeXavier Del Campo Romero2022-03-302-0/+10
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* Add project source codeXavier Del Campo Romero2022-03-303-0/+248