aboutsummaryrefslogtreecommitdiff
path: root/src/camera
diff options
context:
space:
mode:
authorXavier Del Campo Romero <xavi.dcr@tutanota.com>2022-02-08 15:39:56 +0100
committerXavier Del Campo Romero <xavi.dcr@tutanota.com>2022-03-30 08:20:21 +0200
commit3d90015c627f05edd32260758581a0e11c269948 (patch)
treecef420e393d030cebc4f0b4870b6107fe972acab /src/camera
parentdf2ecf50e0679f7792f0d356de51d16b56049110 (diff)
downloadrts-3d90015c627f05edd32260758581a0e11c269948.tar.gz
Replace x_get functions with macros
The PS1 port relies on a heap for primitives since the GPU renders the scene asynchronously. However, SDL-based platforms render primitives synchronously, so structures can be allocated on the stack instead.
Diffstat (limited to 'src/camera')
-rw-r--r--src/camera/src/camera.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/camera/src/camera.c b/src/camera/src/camera.c
index 5146108..4f529df 100644
--- a/src/camera/src/camera.c
+++ b/src/camera/src/camera.c
@@ -73,9 +73,9 @@ static void cursor_update(struct camera *const cam, const struct pad *const p)
int cursor_render(const struct cursor *const c)
{
- struct sprite *const s = sprite_get();
+ sprite_get_or_ret(s, -1);
- if (!s || sprite_clone(&cursor_sprite, s))
+ if (sprite_clone(&cursor_sprite, s))
return -1;
s->x = c->x;