Commit Graph

8 Commits

Author SHA1 Message Date
Xavier Del Campo Romero 6d5aa57e6d Deprecate memset(3) for zero-init 2022-06-27 21:56:43 +02:00
Xavier Del Campo Romero 70bc98f96c terrain: fix wrong rendering
The older implementation would leave empty areas on the right side of
the screen.
2022-06-26 20:00:27 +02:00
Xavier Del Campo Romero 82c61e3d1d Implement sub-tile collboxes
These will be later used by the pathfinding algorithm.
2022-03-30 08:28:47 +02:00
Xavier Del Campo Romero 638dbd0af1 Rename MAP_{X|Y} to MAP_{W|H} 2022-03-30 08:23:15 +02:00
Xavier Del Campo Romero c6ac388f86 terrain.c: use long for map coordinates 2022-03-30 08:20:21 +02:00
Xavier Del Campo Romero 3d90015c62 Replace x_get functions with macros
The PS1 port relies on a heap for primitives since the GPU renders the
scene asynchronously. However, SDL-based platforms render primitives
synchronously, so structures can be allocated on the stack instead.
2022-03-30 08:20:21 +02:00
Xavier Del Campo Romero 68383dad33 Refresh camera and terrain rendering on screen resize 2022-03-30 08:20:20 +02:00
Xavier Del Campo Romero 8c10334252 Add project source code 2022-03-30 08:20:20 +02:00