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authorXavier Del Campo Romero <xavi.dcr@tutanota.com>2022-07-10 00:21:09 +0200
committerXavier Del Campo Romero <xavi.dcr@tutanota.com>2022-07-10 00:26:48 +0200
commite636accfd5b310165c0d7b5075f89a64583b5f1a (patch)
tree0fd80ee1c9fad53f8193d5312b1d7f3c6721f39f /src
parent08951d4af59a8e8c6f760453bc84f59ee8fc157c (diff)
Allow children of gui_container be resized anytime
So far, their position inside the container was determined when initializing the interface. However, if a child were resized afterwards, the container would not adjust its elements accordingly. Moreover, the implementation for gui_container relied on hacking the children's X/Y coordinates, which could only be done once. Now, two additional members have been added to gui_common so that specific X/Y offset can be determined by the parent, additionally to the traditional rules followed by gui_coords. Despite the extra memory footprint, it now allows containers to set specific X/Y offsets for their children on every game cycle.
Diffstat (limited to 'src')
-rw-r--r--src/gui/inc/gui.h2
-rw-r--r--src/gui/src/container.c27
-rw-r--r--src/gui/src/gui.c6
-rw-r--r--src/menu/src/gamecfg_menu.c7
4 files changed, 32 insertions, 10 deletions
diff --git a/src/gui/inc/gui.h b/src/gui/inc/gui.h
index 18ed37b..84a6c66 100644
--- a/src/gui/inc/gui.h
+++ b/src/gui/inc/gui.h
@@ -21,7 +21,7 @@ struct gui_common
void (*get_dim)(const struct gui_common *, short *w, short *h);
} *cb;
- short x, y;
+ short x, y, xoff, yoff;
bool hcentered, vcentered;
struct gui_common *parent, *child, *sibling;
};
diff --git a/src/gui/src/container.c b/src/gui/src/container.c
index f026741..ad3b901 100644
--- a/src/gui/src/container.c
+++ b/src/gui/src/container.c
@@ -1,5 +1,7 @@
#include <gui/container.h>
#include <gui.h>
+#include <camera.h>
+#include <peripheral.h>
static void add_child(struct gui_common *const parent,
struct gui_common *const child)
@@ -18,7 +20,7 @@ static void add_child(struct gui_common *const parent,
if (c->w)
c->w += c->spacing;
- child->x += c->w;
+ child->xoff = c->w;
c->w += w;
if (h > c->h)
@@ -30,7 +32,7 @@ static void add_child(struct gui_common *const parent,
if (c->h)
c->h += c->spacing;
- child->y += c->h;
+ child->yoff = c->h;
c->h += h;
if (w > c->w)
@@ -49,12 +51,31 @@ static void get_dim(const struct gui_common *const g,
*h = c->h;
}
+static int update(struct gui_common *const g,
+ const union peripheral *const p, const struct camera *const cam)
+{
+ struct gui_container *const c = (struct gui_container *)g;
+
+ c->w = c->h = 0;
+
+ struct gui_common *const child = c->common.child;
+
+ if (child->cb->get_dim)
+ add_child(&c->common, child);
+
+ for (struct gui_common *s = child->sibling; s; s = s->sibling)
+ add_child(&c->common, s);
+
+ return 0;
+}
+
void gui_container_init(struct gui_container *const c)
{
static const struct gui_common_cb cb =
{
.add_child = add_child,
- .get_dim = get_dim
+ .get_dim = get_dim,
+ .update = update
};
*c = (const struct gui_container)
diff --git a/src/gui/src/gui.c b/src/gui/src/gui.c
index df00687..f65ed91 100644
--- a/src/gui/src/gui.c
+++ b/src/gui/src/gui.c
@@ -31,14 +31,14 @@ static void get_centered(const struct gui_common *const g,
void gui_coords(const struct gui_common *const g, short *const x,
short *const y)
{
- *x = g->x;
- *y = g->y;
+ *x = g->x + g->xoff;
+ *y = g->y + g->yoff;
const struct gui_common *p = g->parent;
if (p)
{
- short px = p->x, py = p->y;
+ short px = p->x + p->xoff, py = p->y + p->yoff;
if (p->hcentered || p->vcentered)
gui_coords(p, &px, &py);
diff --git a/src/menu/src/gamecfg_menu.c b/src/menu/src/gamecfg_menu.c
index 31d105e..9fc3873 100644
--- a/src/menu/src/gamecfg_menu.c
+++ b/src/menu/src/gamecfg_menu.c
@@ -20,8 +20,11 @@ static int update(struct menu_common *const c, void *const arg)
struct gamecfg_menu *const m = arg;
m->bcnt.common.y = screen_h - 40;
+ m->r.w = screen_w / 2;
+ m->r.h = screen_h / 2;
- if (gui_update(&m->bcnt.common, &c->p, &c->cam))
+ if (gui_update(&m->cnt.common, &c->p, &c->cam)
+ || gui_update(&m->bcnt.common, &c->p, &c->cam))
return -1;
return 0;
@@ -48,8 +51,6 @@ int menu_gamecfg(struct menu_common *const c)
m.cnt.common.vcentered = true;
gui_rounded_rect_init(&m.r);
- m.r.w = screen_w / 2;
- m.r.h = screen_h / 2;
gui_add_child(&m.cnt.common, &m.r.common);
gui_container_init(&m.bcnt);