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authorXavier Del Campo Romero <xavi.dcr@tutanota.com>2022-02-08 15:39:56 +0100
committerXavier Del Campo Romero <xavi.dcr@tutanota.com>2022-03-30 08:20:21 +0200
commit3d90015c627f05edd32260758581a0e11c269948 (patch)
treecef420e393d030cebc4f0b4870b6107fe972acab /src/system
parentdf2ecf50e0679f7792f0d356de51d16b56049110 (diff)
downloadrts-3d90015c627f05edd32260758581a0e11c269948.tar.gz
Replace x_get functions with macros
The PS1 port relies on a heap for primitives since the GPU renders the scene asynchronously. However, SDL-based platforms render primitives synchronously, so structures can be allocated on the stack instead.
Diffstat (limited to 'src/system')
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