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authorXavier Del Campo Romero <xavi.dcr@tutanota.com>2022-06-24 16:55:18 +0200
committerXavier Del Campo Romero <xavi.dcr@tutanota.com>2022-06-26 20:00:27 +0200
commit7c75118429596dcfd86dbefb32e9ae79585c4da0 (patch)
treed06478b8e303d0e2729c57b079f481fbcf5b9adf /src/player/privinc
parentf17c76c4007563389188c147d4e1c766039fb686 (diff)
downloadrts-7c75118429596dcfd86dbefb32e9ae79585c4da0.tar.gz
Revamp gui component
`gui` was tighly coupled to game logic, and could not be extended for other purposes. Therefore, a generic GUI implementation, loosely inspired by well-known GUI frameworks such as GTK, is now provided, with the following properties: - Does not depend on dynamic or static memory allocation, only automatic (i.e., stack) memory allocation required. - Portable among existing implementations. - Simple to extend. - Tiny memory footprint. `gui` is now composed by GUI elements that can be chained to form a tree structure. This is useful e.g.: to calculate X/Y coordinates for a given GUI element given its parent(s). This commit also refactors the older implementation, moving game-specific logic into `player` and making use of the new component.
Diffstat (limited to 'src/player/privinc')
-rw-r--r--src/player/privinc/human_player_private.h18
1 files changed, 18 insertions, 0 deletions
diff --git a/src/player/privinc/human_player_private.h b/src/player/privinc/human_player_private.h
new file mode 100644
index 0000000..5d8a557
--- /dev/null
+++ b/src/player/privinc/human_player_private.h
@@ -0,0 +1,18 @@
+#ifndef HUMAN_PLAYER_PRIVATE_H
+#define HUMAN_PLAYER_PRIVATE_H
+
+#include <human_player.h>
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif
+
+void human_player_gui_update(struct human_player *h);
+int human_player_gui_render(const struct human_player *h);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* HUMAN_PLAYER_PRIVATE_H */