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authorXavier Del Campo Romero <xavi.dcr@tutanota.com>2022-06-12 22:34:23 +0200
committerXavier Del Campo Romero <xavi.dcr@tutanota.com>2022-06-12 23:18:57 +0200
commit0f9e2d89589f05847fb7dc808da1594f0961b5b4 (patch)
treef80da866fdf50aae44009ccd1c858d2013b0a3d0 /src/instance/inc
parent5794dbf40364ae442a22b6ac6c4732edd0e61f84 (diff)
downloadrts-0f9e2d89589f05847fb7dc808da1594f0961b5b4.tar.gz
Split peripheral-related logic into its own component
This has several advantages: - `camera` no longer needs to define public functions for each peripheral type. - Peripheral-related is now no longer tighly coupled to human_player, so peripheral logic can be reused elsewhere e.g.: on menus. - Makes camera_update_touch consistent compared to equivalent functions, since now `pan` has now been moved to `camera` (as it should be).
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