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authorXavier Del Campo Romero <xavi.dcr@tutanota.com>2022-09-20 12:34:35 +0200
committerXavier Del Campo Romero <xavi.dcr@tutanota.com>2022-09-20 13:52:14 +0200
commit684587a3c360380e865f9e95cc811fb1276983af (patch)
treec46fe7ade38694cf80b9dce151fdbfd0720b6036 /src/input/inc
parentb8d3eff412c1c91fa09435238998ba1fc17df3fe (diff)
downloadrts-684587a3c360380e865f9e95cc811fb1276983af.tar.gz
Implement input component
It is required to redirect keyboard input (both physical or not) when a GUI line edit is focused. This means other components cannot be activated on key presses. Therefore, this new component is meant as a higher-level abstraction compared to the `keyboard`/`pad`/`mouse` components, which: - Implements the same APIs provided by `keyboard`, `mouse` and `pad`. - Returns the same results as the APIs above if no GUI element is focused, no input otherwise. Note: replacing calls to `keyboard`/`pad`/`mouse` with `input` will be implemented in a future commit.
Diffstat (limited to 'src/input/inc')
-rw-r--r--src/input/inc/input.h56
1 files changed, 56 insertions, 0 deletions
diff --git a/src/input/inc/input.h b/src/input/inc/input.h
new file mode 100644
index 0000000..2dd401b
--- /dev/null
+++ b/src/input/inc/input.h
@@ -0,0 +1,56 @@
+#ifndef INPUT_H
+#define INPUT_H
+
+#include <keyboard.h>
+#include <mouse.h>
+#include <pad.h>
+#include <peripheral.h>
+#include <stdbool.h>
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif
+
+typedef void (*input_ch)(char ch, void *user);
+typedef void (*input_erase)(void *user);
+
+struct input
+{
+ input_ch cb;
+ input_erase erase;
+ void *user;
+ unsigned char t;
+ bool repeat;
+ struct keyboard_combo prev;
+};
+
+void input_update(struct input *in, const union peripheral *p);
+int input_render(const struct input *in, const union peripheral *p);
+bool input_keyboard_justpressed(const struct input *in,
+ const struct keyboard *k,
+ const struct keyboard_combo *c);
+bool input_keyboard_pressed(const struct input *in,
+ const struct keyboard *k,
+ const struct keyboard_combo *c);
+bool input_keyboard_justreleased(const struct input *in,
+ const struct keyboard *k,
+ const struct keyboard_combo *c);
+bool input_pad_pressed(const struct input *in, const struct pad *p,
+ enum pad_key k);
+bool input_pad_justpressed(const struct input *in, const struct pad *p,
+ enum pad_key k);
+bool input_pad_released(const struct input *in, const struct pad *p,
+ enum pad_key k);
+bool input_mouse_pressed(const struct input *in, const struct mouse *m,
+ enum mouse_button b);
+bool input_mouse_justpressed(const struct input *in, const struct mouse *m,
+ enum mouse_button b);
+bool input_mouse_justreleased(const struct input *in, const struct mouse *m,
+ enum mouse_button b);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* INPUT_H */