diff options
| author | Xavier Del Campo Romero <xavi.dcr@tutanota.com> | 2022-06-24 16:55:18 +0200 |
|---|---|---|
| committer | Xavier Del Campo Romero <xavi.dcr@tutanota.com> | 2022-06-26 20:00:27 +0200 |
| commit | 7c75118429596dcfd86dbefb32e9ae79585c4da0 (patch) | |
| tree | d06478b8e303d0e2729c57b079f481fbcf5b9adf /src/gui/inc/gui.h | |
| parent | f17c76c4007563389188c147d4e1c766039fb686 (diff) | |
| download | rts-7c75118429596dcfd86dbefb32e9ae79585c4da0.tar.gz | |
Revamp gui component
`gui` was tighly coupled to game logic, and could not be extended for
other purposes. Therefore, a generic GUI implementation, loosely
inspired by well-known GUI frameworks such as GTK, is now provided, with
the following properties:
- Does not depend on dynamic or static memory allocation, only automatic
(i.e., stack) memory allocation required.
- Portable among existing implementations.
- Simple to extend.
- Tiny memory footprint.
`gui` is now composed by GUI elements that can be chained to form a tree
structure. This is useful e.g.: to calculate X/Y coordinates for a given
GUI element given its parent(s).
This commit also refactors the older implementation, moving
game-specific logic into `player` and making use of the new component.
Diffstat (limited to 'src/gui/inc/gui.h')
| -rw-r--r-- | src/gui/inc/gui.h | 31 |
1 files changed, 14 insertions, 17 deletions
diff --git a/src/gui/inc/gui.h b/src/gui/inc/gui.h index 254fd47..ec87f45 100644 --- a/src/gui/inc/gui.h +++ b/src/gui/inc/gui.h @@ -1,33 +1,30 @@ #ifndef GUI_H #define GUI_H +#include <camera.h> #include <gfx.h> -#include <human_player.h> +#include <peripheral.h> #ifdef __cplusplus extern "C" { #endif -enum +struct gui_common { - GUI_BAR_LEFT, - GUI_BAR_MID, - GUI_BAR_RIGHT, - GUI_SELECTION_UP_LEFT, - GUI_SELECTION_UP_RIGHT, - GUI_SELECTION_MID_VERT, - GUI_SELECTION_DOWN_LEFT, - GUI_SELECTION_DOWN_RIGHT, - GUI_SELECTION_MID, - - MAX_GUI_SPRITES + int (*update)(struct gui_common *, const union peripheral *, + const struct camera *); + int (*render)(const struct gui_common *); + short x, y; + bool centered; + struct gui_common *parent, *child, *sibling; }; -void gui_update(struct human_player *h); -int gui_render(const struct human_player *h); - -extern struct sprite gui_sprites[MAX_GUI_SPRITES]; +void gui_add_child(struct gui_common *parent, struct gui_common *child); +void gui_add_sibling(struct gui_common *g, struct gui_common *sibling); +int gui_update(struct gui_common *g, const union peripheral *p, + const struct camera *c); +int gui_render(const struct gui_common *g); #ifdef __cplusplus } |
