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authorXavier Del Campo Romero <xavi.dcr@tutanota.com>2022-07-23 04:18:22 +0200
committerXavier Del Campo Romero <xavi.dcr@tutanota.com>2022-07-23 04:23:05 +0200
commit5829ef82c45ce2ea7ed957917346a23acbd09e86 (patch)
treeee7b21b52359c5320a25675046623de5173fc56a /src/gfx/sdl-1.2/inc
parent37ee2c11f34c55773c2afff5f8833d4bad7e4e8b (diff)
downloadrts-5829ef82c45ce2ea7ed957917346a23acbd09e86.tar.gz
Use find_package for SDL libraries
CMake already distributes FindSDL*.cmake files for SDL and SDL_mixer, which support custom prefixes via environment variables, removing the need for ad-hoc logic in Win9x builds. Also, according to FindSDL.cmake, #include <SDL.h> is the preferred way for portability reasons, instead of #include <SDL/SDL.h>, which is the option that has been used so far.
Diffstat (limited to 'src/gfx/sdl-1.2/inc')
-rw-r--r--src/gfx/sdl-1.2/inc/gfx/port.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gfx/sdl-1.2/inc/gfx/port.h b/src/gfx/sdl-1.2/inc/gfx/port.h
index 9e58498..cca4a3e 100644
--- a/src/gfx/sdl-1.2/inc/gfx/port.h
+++ b/src/gfx/sdl-1.2/inc/gfx/port.h
@@ -1,7 +1,7 @@
#ifndef GFX_SDL_H
#define GFX_SDL_H
-#include <SDL/SDL.h>
+#include <SDL.h>
#include <stdbool.h>
#ifdef __cplusplus