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authorXavier Del Campo Romero <xavi.dcr@tutanota.com>2022-07-23 04:18:22 +0200
committerXavier Del Campo Romero <xavi.dcr@tutanota.com>2022-07-23 04:23:05 +0200
commit5829ef82c45ce2ea7ed957917346a23acbd09e86 (patch)
treeee7b21b52359c5320a25675046623de5173fc56a /src/gfx/CMakeLists.txt
parent37ee2c11f34c55773c2afff5f8833d4bad7e4e8b (diff)
downloadrts-5829ef82c45ce2ea7ed957917346a23acbd09e86.tar.gz
Use find_package for SDL libraries
CMake already distributes FindSDL*.cmake files for SDL and SDL_mixer, which support custom prefixes via environment variables, removing the need for ad-hoc logic in Win9x builds. Also, according to FindSDL.cmake, #include <SDL.h> is the preferred way for portability reasons, instead of #include <SDL/SDL.h>, which is the option that has been used so far.
Diffstat (limited to 'src/gfx/CMakeLists.txt')
-rw-r--r--src/gfx/CMakeLists.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gfx/CMakeLists.txt b/src/gfx/CMakeLists.txt
index 619ce60..86f99c2 100644
--- a/src/gfx/CMakeLists.txt
+++ b/src/gfx/CMakeLists.txt
@@ -24,8 +24,8 @@ elseif(SDL1_2_BUILD)
"sdl-1.2/src/rect.c"
"sdl-1.2/src/sprite.c"
"sdl-1.2/src/quad.c")
- set(deps ${deps} SDL)
- set(privdeps ${privdeps} header SDL_gfx)
+ set(deps ${deps} SDL::SDL)
+ set(privdeps ${privdeps} header SDL::SDL_gfx)
endif()
add_library(gfx ${src})