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authorXavier Del Campo Romero <xavi.dcr@tutanota.com>2022-06-12 22:34:23 +0200
committerXavier Del Campo Romero <xavi.dcr@tutanota.com>2022-06-12 23:18:57 +0200
commit0f9e2d89589f05847fb7dc808da1594f0961b5b4 (patch)
treef80da866fdf50aae44009ccd1c858d2013b0a3d0 /src/camera/privinc
parent5794dbf40364ae442a22b6ac6c4732edd0e61f84 (diff)
downloadrts-0f9e2d89589f05847fb7dc808da1594f0961b5b4.tar.gz
Split peripheral-related logic into its own component
This has several advantages: - `camera` no longer needs to define public functions for each peripheral type. - Peripheral-related is now no longer tighly coupled to human_player, so peripheral logic can be reused elsewhere e.g.: on menus. - Makes camera_update_touch consistent compared to equivalent functions, since now `pan` has now been moved to `camera` (as it should be).
Diffstat (limited to 'src/camera/privinc')
-rw-r--r--src/camera/privinc/camera_private.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/camera/privinc/camera_private.h b/src/camera/privinc/camera_private.h
index b9f4773..c3cb64c 100644
--- a/src/camera/privinc/camera_private.h
+++ b/src/camera/privinc/camera_private.h
@@ -15,6 +15,9 @@ enum
};
void camera_update_pos(struct camera *cam);
+void camera_update_pad(struct camera *cam, const struct pad *p);
+void camera_update_mouse(struct camera *cam, const struct mouse *m);
+void camera_update_touch(struct camera *cam, const struct mouse *m);
#ifdef __cplusplus
}